#!/bin/sh # Installs one NPC shop (README.md): sh install.sh , where the directory has shop.conf (the shop, # its NPC and where the NPC stands) and items.tsv (what it sells, at which price). Run on the server, then # restart db + game. Safe to run again: prices and the shop are rewritten from items.tsv, the NPC is only # added to a village that does not have one yet. set -eu [ $# -eq 1 ] || { echo "usage: sh install.sh " >&2; exit 2; } SHOP_DIR=$(cd "$1" && pwd) SERVER=${SERVER:-/usr/metin2/server} LOCALE=${LOCALE:-newcibn} ITEMS="$SHOP_DIR/items.tsv" PROTO="$SERVER/share/conf/item_proto.txt" MOB_PROTO="$SERVER/share/conf/mob_proto.txt" MAPS="$SERVER/share/locale/$LOCALE/map" export LC_ALL=C # SHOP_VNUM, SHOP_NAME, NPC_VNUM, VILLAGES (one "map x y facing" line per village) and optionally NPC_NAME # (UTF-8), the name shown over the NPC; TAB_VNUMS, the shop vnums of pages 2 and 3 when items.tsv has # [page name] lines. NPC_NAME= TAB_VNUMS= . "$SHOP_DIR/shop.conf" MOB_NAMES="$SERVER/share/conf/mob_names.txt" SHOP_EX="$SERVER/share/locale/$LOCALE/shop_table_ex.txt" EX_MARK="# npc-shops/install.sh $SHOP_NAME" BACKUP=/root/backup-npcshop/$SHOP_NAME-$(date +%Y%m%d-%H%M%S) mkdir -p "$BACKUP" cp -p "$PROTO" "$BACKUP/item_proto.txt" cp -p "$MOB_PROTO" "$BACKUP/mob_proto.txt" cp -p "$MOB_NAMES" "$BACKUP/mob_names.txt" echo "$VILLAGES" | while read -r map x y dir; do cp -p "$MAPS/$map/npc.txt" "$BACKUP/$map.npc.txt"; done [ ! -f "$SHOP_EX" ] || cp -p "$SHOP_EX" "$BACKUP/shop_table_ex.txt" mysqldump -uroot player shop shop_item item_proto mob_proto > "$BACKUP/player-shop.sql" echo "backup: $BACKUP" # item_proto.txt column 10 is the price an NPC shop sells the item for (TItemTable::dwGold). awk -F'\t' -v OFS='\t' 'NR == FNR { if ($1 !~ /^#/ && NF >= 3) { price[$1] = $3; want++ } next } ($1 in price) { $10 = price[$1]; n++ } { print } END { if (n != want) { print "item_proto.txt: " n " of " want " items found" > "/dev/stderr"; exit 1 } }' \ "$ITEMS" "$PROTO" > "$BACKUP/item_proto.new" cat "$BACKUP/item_proto.new" > "$PROTO" # mob_proto.txt column 14 is ON_CLICK: the NPC only opens its shop with 1 (ON_CLICK_SHOP, trigger.cpp); # 9010 ships with 2, which has no handler. awk -F'\t' -v OFS='\t' -v v=$NPC_VNUM '$1 == v { $14 = 1; n++ } { print } END { if (n != 1) { print "mob_proto.txt: NPC " v " not found" > "/dev/stderr"; exit 1 } }' \ "$MOB_PROTO" > "$BACKUP/mob_proto.new" cat "$BACKUP/mob_proto.new" > "$MOB_PROTO" # mob_names.txt is in the locale's code page (GB2312 for newcibn). if [ -n "$NPC_NAME" ]; then name=$(printf '%s' "$NPC_NAME" | iconv -f UTF-8 -t GB2312) awk -F'\t' -v OFS='\t' -v v=$NPC_VNUM -v name="$name" '$1 == v { $2 = name; n++ } { print } END { if (n != 1) { print "mob_names.txt: NPC " v " not found" > "/dev/stderr"; exit 1 } }' \ "$MOB_NAMES" > "$BACKUP/mob_names.new" cat "$BACKUP/mob_names.new" > "$MOB_NAMES" fi # A shop with pages ([page name] lines) is an extended shop: game reads it from shop_table_ex.txt, one # group per page, and refuses an NPC that also has a shop in the DB. if grep -q '^\[' "$ITEMS"; then if [ -f "$SHOP_EX" ] && ! head -1 "$SHOP_EX" | grep -qxF "$EX_MARK"; then echo "$SHOP_EX belongs to another shop" >&2; exit 1 fi awk -F'\t' -v npc=$NPC_VNUM -v shop="$SHOP_NAME" -v vnums="$SHOP_VNUM $TAB_VNUMS" -v mark="$EX_MARK" ' /^\[/ { name[++pages] = substr($1, 2, length($1) - 2); next } $1 !~ /^#/ && NF >= 3 { if (!pages) exit 1; n = ++count[pages]; row[pages, n] = $1 "\t" $2 "\t" $3 } END { split(vnums, vnum, " ") if (pages > 3 || !(pages in vnum)) { print "items.tsv: " pages " pages, TAB_VNUMS too short or more than 3" > "/dev/stderr"; exit 1 } print mark print "Group\tShopNPC\n{\n\t#--#\tnpc\tgroup" for (p = 1; p <= pages; p++) printf "\t%d\t%d\t%s_%d\n", p, npc, shop, p print "}" for (p = 1; p <= pages; p++) { if (count[p] > 39) { print "items.tsv: page " p " has more than 39 items" > "/dev/stderr"; exit 1 } # Rows are read in key order (a std::map), so the keys are zero-padded. printf "Group\t%s_%d\n{\n\tVnum\t%d\n\tName\t%s\n\tGroup\titems\n\t{\n\t\t#--#\tvnum\tcount\tprice\n", shop, p, vnum[p], name[p] for (i = 1; i <= count[p]; i++) printf "\t\t%02d\t%s\n", i, row[p, i] print "\t}\n}" } }' "$ITEMS" > "$BACKUP/shop_table_ex.utf8" # Page names go to the client in the locale's code page. iconv -f UTF-8 -t GB2312 "$BACKUP/shop_table_ex.utf8" > "$SHOP_EX" vnums=$(echo $SHOP_VNUM $TAB_VNUMS | tr ' ' ',') { awk -F'\t' '$1 !~ /^#/ && NF >= 3 { printf "UPDATE item_proto SET gold = %d WHERE vnum = %d;\n", $3, $1 }' "$ITEMS" echo "UPDATE mob_proto SET on_click = 1 WHERE vnum = $NPC_VNUM;" echo "DELETE FROM shop_item WHERE shop_vnum IN ($vnums);" echo "DELETE FROM shop WHERE vnum IN ($vnums);" } | mysql -uroot player echo "$SHOP_EX: $(grep -c '^Group' "$SHOP_EX") groups" else { awk -F'\t' '$1 !~ /^#/ && NF >= 3 { printf "UPDATE item_proto SET gold = %d WHERE vnum = %d;\n", $3, $1 }' "$ITEMS" echo "UPDATE mob_proto SET on_click = 1 WHERE vnum = $NPC_VNUM;" echo "REPLACE INTO shop (vnum, name, npc_vnum) VALUES ($SHOP_VNUM, '$SHOP_NAME', $NPC_VNUM);" echo "DELETE FROM shop_item WHERE shop_vnum = $SHOP_VNUM;" awk -F'\t' -v shop=$SHOP_VNUM '$1 !~ /^#/ && NF >= 3 { printf "INSERT INTO shop_item (shop_vnum, item_vnum, count) VALUES (%d, %d, %d);\n", shop, $1, $2 }' "$ITEMS" } | mysql -uroot player fi echo "$VILLAGES" | while read -r map x y dir; do npc="$MAPS/$map/npc.txt" if awk -F'\t' -v v=$NPC_VNUM '$11 == v { found = 1 } END { exit !found }' "$npc"; then echo "$map: NPC $NPC_VNUM already placed" else [ -z "$(tail -c 1 "$npc")" ] || echo >> "$npc" printf 'm\t%d\t%d\t0\t0\t0\t%d\t1m\t100\t1\t%d\n' "$x" "$y" "$dir" "$NPC_VNUM" >> "$npc" echo "$map: NPC $NPC_VNUM at $x,$y" fi done grep -q '^\[' "$ITEMS" || mysql -uroot player -N -e "SELECT COUNT(*) FROM shop_item WHERE shop_vnum = $SHOP_VNUM" echo "done; restart db and game (README.md)"