// Stand-in for the 40250 logic unit UserInterface/NetworkActorManager.cpp, not ported yet: the platform_stub.py skeleton of its // header, so the units that call it (批次 2V1, the network slice) link. Delete this file in the commit // that ports the unit into port/ (docs/PORT-PLAN.md 2V1). #include "UserInterface/StdAfx.h" #include "UserInterface/NetworkActorManager.h" #include "UserInterface/PythonCharacterManager.h" // the __GetCharacterManager return type #include "../../PlatformStub.h" SNetworkActorData::SNetworkActorData() { MT_PLATFORM_STUB(); } auto SNetworkActorData::SetDstPosition(DWORD, LONG, LONG, DWORD) -> void { MT_PLATFORM_STUB(); } auto SNetworkActorData::SetPosition(LONG, LONG) -> void { MT_PLATFORM_STUB(); } auto SNetworkActorData::UpdatePosition() -> void { MT_PLATFORM_STUB(); } SNetworkActorData::SNetworkActorData(const SNetworkActorData &) { MT_PLATFORM_STUB(); } auto SNetworkActorData::operator=(const SNetworkActorData &) -> void { MT_PLATFORM_STUB(); } auto SNetworkActorData::__copy__(const SNetworkActorData &) -> void { MT_PLATFORM_STUB(); } CNetworkActorManager::CNetworkActorManager() { MT_PLATFORM_STUB(); } CNetworkActorManager::~CNetworkActorManager() { MT_PLATFORM_STUB(); } auto CNetworkActorManager::Destroy() -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::SetMainActorVID(DWORD) -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::RemoveActor(DWORD) -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::AppendActor(const SNetworkActorData &) -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData &) -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::MoveActor(const SNetworkMoveActorData &) -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::SyncActor(DWORD, LONG, LONG) -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::SetActorOwner(DWORD, DWORD) -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::Update() -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::__OLD_Update() -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::__UpdateMainActor() -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::__IsVisiblePos(LONG, LONG) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CNetworkActorManager::__IsVisibleActor(const SNetworkActorData &) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CNetworkActorManager::__IsMainActorVID(DWORD) -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CNetworkActorManager::__RemoveAllGroundItems() -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::__RemoveAllActors() -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::__RemoveDynamicActors() -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::__RemoveCharacterManagerActor(SNetworkActorData &) -> void { MT_PLATFORM_STUB(); } auto CNetworkActorManager::__FindActorData(DWORD) -> SNetworkActorData * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CNetworkActorManager::__AppendCharacterManagerActor(SNetworkActorData &) -> CInstanceBase * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CNetworkActorManager::__FindActor(SNetworkActorData &) -> CInstanceBase * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CNetworkActorManager::__FindActor(SNetworkActorData &, LONG, LONG) -> CInstanceBase * { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CNetworkActorManager::__GetCharacterManager() -> CPythonCharacterManager & { // PORT: the 40250 body (NetworkActorManager.cpp:310-313); a stub's default reference would construct a // character manager. return CPythonCharacterManager::Instance(); }