/**************************************************************************/ /* button.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include #include #include namespace godot { class Texture2D; class Button : public BaseButton { GDEXTENSION_CLASS(Button, BaseButton) public: void set_text(const String &p_text); String get_text() const; void set_text_overrun_behavior(TextServer::OverrunBehavior p_overrun_behavior); TextServer::OverrunBehavior get_text_overrun_behavior() const; void set_autowrap_mode(TextServer::AutowrapMode p_autowrap_mode); TextServer::AutowrapMode get_autowrap_mode() const; void set_autowrap_trim_flags(BitField p_autowrap_trim_flags); BitField get_autowrap_trim_flags() const; void set_text_direction(Control::TextDirection p_direction); Control::TextDirection get_text_direction() const; void set_language(const String &p_language); String get_language() const; void set_button_icon(const Ref &p_texture); Ref get_button_icon() const; void set_flat(bool p_enabled); bool is_flat() const; void set_clip_text(bool p_enabled); bool get_clip_text() const; void set_text_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_text_alignment() const; void set_icon_alignment(HorizontalAlignment p_icon_alignment); HorizontalAlignment get_icon_alignment() const; void set_vertical_icon_alignment(VerticalAlignment p_vertical_icon_alignment); VerticalAlignment get_vertical_icon_alignment() const; void set_expand_icon(bool p_enabled); bool is_expand_icon() const; protected: template static void register_virtuals() { BaseButton::register_virtuals(); } public: }; } // namespace godot