/**************************************************************************/ /* crypto.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include #include namespace godot { class CryptoKey; class X509Certificate; class Crypto : public RefCounted { GDEXTENSION_CLASS(Crypto, RefCounted) public: PackedByteArray generate_random_bytes(int32_t p_size); Ref generate_rsa(int32_t p_size); Ref generate_self_signed_certificate(const Ref &p_key, const String &p_issuer_name = "CN=myserver,O=myorganisation,C=IT", const String &p_not_before = "20140101000000", const String &p_not_after = "20340101000000"); PackedByteArray sign(HashingContext::HashType p_hash_type, const PackedByteArray &p_hash, const Ref &p_key); bool verify(HashingContext::HashType p_hash_type, const PackedByteArray &p_hash, const PackedByteArray &p_signature, const Ref &p_key); PackedByteArray encrypt(const Ref &p_key, const PackedByteArray &p_plaintext); PackedByteArray decrypt(const Ref &p_key, const PackedByteArray &p_ciphertext); PackedByteArray hmac_digest(HashingContext::HashType p_hash_type, const PackedByteArray &p_key, const PackedByteArray &p_msg); bool constant_time_compare(const PackedByteArray &p_trusted, const PackedByteArray &p_received); protected: template static void register_virtuals() { RefCounted::register_virtuals(); } public: }; } // namespace godot