/**************************************************************************/ /* label.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include #include #include #include #include namespace godot { class LabelSettings; class Label : public Control { GDEXTENSION_CLASS(Label, Control) public: void set_horizontal_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_horizontal_alignment() const; void set_vertical_alignment(VerticalAlignment p_alignment); VerticalAlignment get_vertical_alignment() const; void set_text(const String &p_text); String get_text() const; void set_label_settings(const Ref &p_settings); Ref get_label_settings() const; void set_text_direction(Control::TextDirection p_direction); Control::TextDirection get_text_direction() const; void set_language(const String &p_language); String get_language() const; void set_paragraph_separator(const String &p_paragraph_separator); String get_paragraph_separator() const; void set_autowrap_mode(TextServer::AutowrapMode p_autowrap_mode); TextServer::AutowrapMode get_autowrap_mode() const; void set_autowrap_trim_flags(BitField p_autowrap_trim_flags); BitField get_autowrap_trim_flags() const; void set_justification_flags(BitField p_justification_flags); BitField get_justification_flags() const; void set_clip_text(bool p_enable); bool is_clipping_text() const; void set_tab_stops(const PackedFloat32Array &p_tab_stops); PackedFloat32Array get_tab_stops() const; void set_text_overrun_behavior(TextServer::OverrunBehavior p_overrun_behavior); TextServer::OverrunBehavior get_text_overrun_behavior() const; void set_ellipsis_char(const String &p_char); String get_ellipsis_char() const; void set_uppercase(bool p_enable); bool is_uppercase() const; int32_t get_line_height(int32_t p_line = -1) const; int32_t get_line_count() const; int32_t get_visible_line_count() const; int32_t get_total_character_count() const; void set_visible_characters(int32_t p_amount); int32_t get_visible_characters() const; TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const; void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior); void set_visible_ratio(float p_ratio); float get_visible_ratio() const; void set_lines_skipped(int32_t p_lines_skipped); int32_t get_lines_skipped() const; void set_max_lines_visible(int32_t p_lines_visible); int32_t get_max_lines_visible() const; void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(const Array &p_args); Array get_structured_text_bidi_override_options() const; Rect2 get_character_bounds(int32_t p_pos) const; protected: template static void register_virtuals() { Control::register_virtuals(); } public: }; } // namespace godot