/**************************************************************************/ /* object.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include #include #include namespace godot { class Callable; class NodePath; class Object : public Wrapped { GDEXTENSION_CLASS(Object, Wrapped) public: enum ConnectFlags : uint64_t { CONNECT_DEFERRED = 1, CONNECT_PERSIST = 2, CONNECT_ONE_SHOT = 4, CONNECT_REFERENCE_COUNTED = 8, CONNECT_APPEND_SOURCE_OBJECT = 16, }; static const int NOTIFICATION_POSTINITIALIZE = 0; static const int NOTIFICATION_PREDELETE = 1; static const int NOTIFICATION_EXTENSION_RELOADED = 2; String get_class() const; bool is_class(const StringName &p_class) const; void set(const StringName &p_property, const Variant &p_value); Variant get(const StringName &p_property) const; void set_indexed(const NodePath &p_property_path, const Variant &p_value); Variant get_indexed(const NodePath &p_property_path) const; TypedArray get_property_list() const; TypedArray get_method_list() const; bool property_can_revert(const StringName &p_property) const; Variant property_get_revert(const StringName &p_property) const; void notification(int32_t p_what, bool p_reversed = false); String to_string(); uint64_t get_instance_id() const; void set_script(const Variant &p_script); Variant get_script() const; void set_meta(const StringName &p_name, const Variant &p_value); void remove_meta(const StringName &p_name); Variant get_meta(const StringName &p_name, const Variant &p_default = nullptr) const; bool has_meta(const StringName &p_name) const; TypedArray get_meta_list() const; void add_user_signal(const String &p_signal, const Array &p_arguments = Array()); bool has_user_signal(const StringName &p_signal) const; void remove_user_signal(const StringName &p_signal); private: Error emit_signal_internal(const Variant **p_args, GDExtensionInt p_arg_count); public: template Error emit_signal(const StringName &p_signal, const Args &...p_args) { std::array variant_args{{ Variant(p_signal), Variant(p_args)... }}; std::array call_args; for (size_t i = 0; i < variant_args.size(); i++) { call_args[i] = &variant_args[i]; } return emit_signal_internal(call_args.data(), variant_args.size()); } private: Variant call_internal(const Variant **p_args, GDExtensionInt p_arg_count); public: template Variant call(const StringName &p_method, const Args &...p_args) { std::array variant_args{{ Variant(p_method), Variant(p_args)... }}; std::array call_args; for (size_t i = 0; i < variant_args.size(); i++) { call_args[i] = &variant_args[i]; } return call_internal(call_args.data(), variant_args.size()); } private: Variant call_deferred_internal(const Variant **p_args, GDExtensionInt p_arg_count); public: template Variant call_deferred(const StringName &p_method, const Args &...p_args) { std::array variant_args{{ Variant(p_method), Variant(p_args)... }}; std::array call_args; for (size_t i = 0; i < variant_args.size(); i++) { call_args[i] = &variant_args[i]; } return call_deferred_internal(call_args.data(), variant_args.size()); } void set_deferred(const StringName &p_property, const Variant &p_value); Variant callv(const StringName &p_method, const Array &p_arg_array); bool has_method(const StringName &p_method) const; int32_t get_method_argument_count(const StringName &p_method) const; bool has_signal(const StringName &p_signal) const; TypedArray get_signal_list() const; TypedArray get_signal_connection_list(const StringName &p_signal) const; TypedArray get_incoming_connections() const; Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0); void disconnect(const StringName &p_signal, const Callable &p_callable); bool is_connected(const StringName &p_signal, const Callable &p_callable) const; bool has_connections(const StringName &p_signal) const; void set_block_signals(bool p_enable); bool is_blocking_signals() const; void notify_property_list_changed(); void set_message_translation(bool p_enable); bool can_translate_messages() const; String tr(const StringName &p_message, const StringName &p_context = StringName()) const; String tr_n(const StringName &p_message, const StringName &p_plural_message, int32_t p_n, const StringName &p_context = StringName()) const; StringName get_translation_domain() const; void set_translation_domain(const StringName &p_domain); bool is_queued_for_deletion() const; void cancel_free(); protected: template static void register_virtuals() { } String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; } public: template static T *cast_to(Object *p_object); template static const T *cast_to(const Object *p_object); virtual ~Object() = default; }; } // namespace godot