/**************************************************************************/ /* range.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include namespace godot { class Node; class Range : public Control { GDEXTENSION_CLASS(Range, Control) public: double get_value() const; double get_min() const; double get_max() const; double get_step() const; double get_page() const; double get_as_ratio() const; void set_value(double p_value); void set_value_no_signal(double p_value); void set_min(double p_minimum); void set_max(double p_maximum); void set_step(double p_step); void set_page(double p_pagesize); void set_as_ratio(double p_value); void set_use_rounded_values(bool p_enabled); bool is_using_rounded_values() const; void set_exp_ratio(bool p_enabled); bool is_ratio_exp() const; void set_allow_greater(bool p_allow); bool is_greater_allowed() const; void set_allow_lesser(bool p_allow); bool is_lesser_allowed() const; void share(Node *p_with); void unshare(); virtual void _value_changed(double p_new_value); protected: template static void register_virtuals() { Control::register_virtuals(); if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _value_changed, 373806689); } } public: }; } // namespace godot