/**************************************************************************/ /* time.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include namespace godot { class Time : public Object { GDEXTENSION_CLASS(Time, Object) static Time *singleton; public: enum Month { MONTH_JANUARY = 1, MONTH_FEBRUARY = 2, MONTH_MARCH = 3, MONTH_APRIL = 4, MONTH_MAY = 5, MONTH_JUNE = 6, MONTH_JULY = 7, MONTH_AUGUST = 8, MONTH_SEPTEMBER = 9, MONTH_OCTOBER = 10, MONTH_NOVEMBER = 11, MONTH_DECEMBER = 12, }; enum Weekday { WEEKDAY_SUNDAY = 0, WEEKDAY_MONDAY = 1, WEEKDAY_TUESDAY = 2, WEEKDAY_WEDNESDAY = 3, WEEKDAY_THURSDAY = 4, WEEKDAY_FRIDAY = 5, WEEKDAY_SATURDAY = 6, }; static Time *get_singleton(); Dictionary get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const; Dictionary get_date_dict_from_unix_time(int64_t p_unix_time_val) const; Dictionary get_time_dict_from_unix_time(int64_t p_unix_time_val) const; String get_datetime_string_from_unix_time(int64_t p_unix_time_val, bool p_use_space = false) const; String get_date_string_from_unix_time(int64_t p_unix_time_val) const; String get_time_string_from_unix_time(int64_t p_unix_time_val) const; Dictionary get_datetime_dict_from_datetime_string(const String &p_datetime, bool p_weekday) const; String get_datetime_string_from_datetime_dict(const Dictionary &p_datetime, bool p_use_space) const; int64_t get_unix_time_from_datetime_dict(const Dictionary &p_datetime) const; int64_t get_unix_time_from_datetime_string(const String &p_datetime) const; String get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const; Dictionary get_datetime_dict_from_system(bool p_utc = false) const; Dictionary get_date_dict_from_system(bool p_utc = false) const; Dictionary get_time_dict_from_system(bool p_utc = false) const; String get_datetime_string_from_system(bool p_utc = false, bool p_use_space = false) const; String get_date_string_from_system(bool p_utc = false) const; String get_time_string_from_system(bool p_utc = false) const; Dictionary get_time_zone_from_system() const; double get_unix_time_from_system() const; uint64_t get_ticks_msec() const; uint64_t get_ticks_usec() const; protected: template static void register_virtuals() { Object::register_virtuals(); } ~Time(); public: }; } // namespace godot VARIANT_ENUM_CAST(Time::Month); VARIANT_ENUM_CAST(Time::Weekday);