/**************************************************************************/ /* signal.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include namespace godot { class Array; class Callable; class Dictionary; class Object; class StringName; class Variant; class Signal { static constexpr size_t SIGNAL_SIZE = 16; alignas(8) uint8_t opaque[SIGNAL_SIZE] = {}; friend class Variant; static struct _MethodBindings { GDExtensionTypeFromVariantConstructorFunc from_variant_constructor; GDExtensionPtrConstructor constructor_0; GDExtensionPtrConstructor constructor_1; GDExtensionPtrConstructor constructor_2; GDExtensionPtrDestructor destructor; GDExtensionPtrBuiltInMethod method_is_null; GDExtensionPtrBuiltInMethod method_get_object; GDExtensionPtrBuiltInMethod method_get_object_id; GDExtensionPtrBuiltInMethod method_get_name; GDExtensionPtrBuiltInMethod method_connect; GDExtensionPtrBuiltInMethod method_disconnect; GDExtensionPtrBuiltInMethod method_is_connected; GDExtensionPtrBuiltInMethod method_get_connections; GDExtensionPtrBuiltInMethod method_has_connections; GDExtensionPtrBuiltInMethod method_emit; GDExtensionPtrOperatorEvaluator operator_equal_Variant; GDExtensionPtrOperatorEvaluator operator_not_equal_Variant; GDExtensionPtrOperatorEvaluator operator_not; GDExtensionPtrOperatorEvaluator operator_equal_Signal; GDExtensionPtrOperatorEvaluator operator_not_equal_Signal; GDExtensionPtrOperatorEvaluator operator_in_Dictionary; GDExtensionPtrOperatorEvaluator operator_in_Array; } _method_bindings; static void init_bindings(); static void _init_bindings_constructors_destructor(); Signal(const Variant *p_variant); public: _FORCE_INLINE_ GDExtensionTypePtr _native_ptr() const { return const_cast(&opaque); } Signal(); Signal(const Signal &p_from); Signal(Object *p_object, const StringName &p_signal); Signal(Signal &&p_other); ~Signal(); bool is_null() const; Object *get_object() const; int64_t get_object_id() const; StringName get_name() const; int64_t connect(const Callable &p_callable, int64_t p_flags = 0); void disconnect(const Callable &p_callable); bool is_connected(const Callable &p_callable) const; Array get_connections() const; bool has_connections() const; template void emit(const Args &...p_args) const; bool operator==(const Variant &p_other) const; bool operator!=(const Variant &p_other) const; bool operator!() const; bool operator==(const Signal &p_other) const; bool operator!=(const Signal &p_other) const; Signal &operator=(const Signal &p_other); Signal &operator=(Signal &&p_other); }; } // namespace godot