/**************************************************************************/ /* ip.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include #include #include namespace godot { class IP : public Object { GDEXTENSION_CLASS(IP, Object) static IP *singleton; public: enum ResolverStatus { RESOLVER_STATUS_NONE = 0, RESOLVER_STATUS_WAITING = 1, RESOLVER_STATUS_DONE = 2, RESOLVER_STATUS_ERROR = 3, }; enum Type { TYPE_NONE = 0, TYPE_IPV4 = 1, TYPE_IPV6 = 2, TYPE_ANY = 3, }; static const int RESOLVER_MAX_QUERIES = 256; static const int RESOLVER_INVALID_ID = -1; static IP *get_singleton(); String resolve_hostname(const String &p_host, IP::Type p_ip_type = (IP::Type)3); PackedStringArray resolve_hostname_addresses(const String &p_host, IP::Type p_ip_type = (IP::Type)3); int32_t resolve_hostname_queue_item(const String &p_host, IP::Type p_ip_type = (IP::Type)3); IP::ResolverStatus get_resolve_item_status(int32_t p_id) const; String get_resolve_item_address(int32_t p_id) const; Array get_resolve_item_addresses(int32_t p_id) const; void erase_resolve_item(int32_t p_id); PackedStringArray get_local_addresses() const; TypedArray get_local_interfaces() const; void clear_cache(const String &p_hostname = String()); protected: template static void register_virtuals() { Object::register_virtuals(); } ~IP(); public: }; } // namespace godot VARIANT_ENUM_CAST(IP::ResolverStatus); VARIANT_ENUM_CAST(IP::Type);