/**************************************************************************/ /* timer.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include namespace godot { class Timer : public Node { GDEXTENSION_CLASS(Timer, Node) public: enum TimerProcessCallback { TIMER_PROCESS_PHYSICS = 0, TIMER_PROCESS_IDLE = 1, }; void set_wait_time(double p_time_sec); double get_wait_time() const; void set_one_shot(bool p_enable); bool is_one_shot() const; void set_autostart(bool p_enable); bool has_autostart() const; void start(double p_time_sec = -1); void stop(); void set_paused(bool p_paused); bool is_paused() const; void set_ignore_time_scale(bool p_ignore); bool is_ignoring_time_scale(); bool is_stopped() const; double get_time_left() const; void set_timer_process_callback(Timer::TimerProcessCallback p_callback); Timer::TimerProcessCallback get_timer_process_callback() const; protected: template static void register_virtuals() { Node::register_virtuals(); } public: }; } // namespace godot VARIANT_ENUM_CAST(Timer::TimerProcessCallback);