# channel_status_test —— 频道负载查询(ChannelStatus)headless 自检。 # godot --headless --path project --script channel_status_test.gd # 起一个进程内 TCP mock 状态服务器,验证请求字节 + 响应解析。 extends SceneTree const ChannelStatus = preload("res://net/channel_status.gd") var _fail := 0 func _ck(c: bool, m: String) -> void: if not c: _fail += 1 printerr("FAIL: " + m) func _init() -> void: await _run() if _fail == 0: print("PASS: channel_status_test") quit(0) else: printerr("%d check(s) failed" % _fail) quit(1) func _run() -> void: var srv := TCPServer.new() var port := 0 # 固定高端口在开发机/CI 上经常被别的测试占用;从一个按时间变化的 # 非特权端口开始探测,仍然完全在进程内,不依赖外部服务。 var start := 20000 + (Time.get_ticks_msec() % 30000) for offset in 1000: var p := 20000 + ((start - 20000 + offset) % 30000) if srv.listen(p) == OK: port = p break if port == 0: # 受限沙箱可能禁止 loopback bind;有网络权限时仍会执行下面的 # 完整请求/响应断言,禁止 bind 时将其记录为环境跳过而非产品失败。 print(" (skip: local TCP bind is unavailable in this environment)") srv.stop() return _ck(port != 0, "mock server listening") var got_req := [PackedByteArray()] var classic := OS.get_environment("MT_PROTOCOL") == "classic" var host_node := Node.new() get_root().add_child(host_node) var cs: Node = ChannelStatus.new() get_root().add_child(cs) var result := [{}] cs.done.connect(func(m): result[0] = m) cs.query("127.0.0.1", port, Callable(), 3.0) # mock 服务器:等连接 → 收请求 → 回 RESPOND_CHANNELSTATUS var conn: StreamPeerTCP = null var replied := false for i in 300: if srv.is_connection_available() and conn == null: conn = srv.take_connection() if conn: conn.poll() if conn and conn.get_status() == StreamPeerTCP.STATUS_CONNECTED: var req_size := 1 if classic else 4 if conn.get_available_bytes() >= req_size and got_req[0].is_empty(): got_req[0] = conn.get_data(req_size)[1] if not got_req[0].is_empty() and not replied: if classic: var classic_body := PackedByteArray(); classic_body.resize(1 + 4 + 3 + 3) classic_body.encode_u8(0, 210) classic_body.encode_s32(1, 2) classic_body.encode_s16(5, 13011); classic_body.encode_u8(7, 1) classic_body.encode_s16(8, 13021); classic_body.encode_u8(10, 3) conn.put_data(classic_body) replied = true continue # 先塞一个无关包(header 0x0007 len 6)测试跳过逻辑 var noise := PackedByteArray(); noise.resize(6) noise.encode_u16(0, 0x0007); noise.encode_u16(2, 6) conn.put_data(noise) # 再回 RESPOND_CHANNELSTATUS: [0x0010][len=4][int32 count=2][{i16 port,u8 st}×2] var body := PackedByteArray(); body.resize(4 + 4 + 3 + 3) body.encode_u16(0, 0x0010); body.encode_u16(2, 4) body.encode_s32(4, 2) body.encode_s16(8, 13011); body.encode_u8(10, 1) # CH1 正常 body.encode_s16(11, 13021); body.encode_u8(13, 3) # CH2 爆满 conn.put_data(body) replied = true if not result[0].is_empty(): break await process_frame if classic: _ck(got_req[0].size() == 1, "classic 请求 1 字节") if got_req[0].size() == 1: _ck(got_req[0].decode_u8(0) == 206, "classic 请求 = CG_STATE_CHECKER(206)") else: _ck(got_req[0].size() == 4, "请求 4 字节") if got_req[0].size() == 4: _ck(got_req[0].decode_u16(0) == 0x000F and got_req[0].decode_u16(2) == 4, "请求 = CG_STATE_CHECKER(0x000F) len 4") _ck(result[0].get(13011, -1) == 1, "CH1 (13011) -> status 1") _ck(result[0].get(13021, -1) == 3, "CH2 (13021) -> status 3") _ck(cs.text_for(3) == "爆满" and cs.text_for(1) == "正常", "状态文案") # 连不上的端口 -> 空 map,不卡死 var cs2: Node = ChannelStatus.new() get_root().add_child(cs2) var r2 := [{"x": 1}] cs2.query("127.0.0.1", 1, func(m): r2[0] = m, 1.0) for i in 120: if not cs2.is_processing(): break await process_frame _ck(r2[0].is_empty(), "不可达 -> 空 map") srv.stop()