// .msenv(首行 `ScriptType EnvrionmentData` —— 原格式拼写错误,照收)。 // 文本,`Group NAME { ... }` + `List NAME { ... }`(匿名 rgba 行)。SHINSOO §5.5。 // 真值:ETC/ymir work/environment/*.msenv 实测 + EterLib 环境类。W5 用。 #pragma once #include #include #include namespace fmt { using Rgba = std::array; using Vec3f = std::array; using Vec2f = std::array; struct EnvDirLight { Vec3f direction{{0.5f, 0.5f, -0.5f}}; bool bg_enable = false, ch_enable = false; Rgba bg_diffuse{{1, 1, 1, 1}}, bg_ambient{{0.5f, 0.5f, 0.5f, 1}}; Rgba ch_diffuse{{1, 1, 1, 1}}, ch_ambient{{0.5f, 0.5f, 0.5f, 1}}; }; struct EnvMaterial { Rgba diffuse{{0.8f, 0.8f, 0.8f, 1}}, ambient{{0.8f, 0.8f, 0.8f, 1}}, emissive{{0.8f, 0.8f, 0.8f, 1}}; }; struct EnvFog { // 两种写法:老版 `Enable`/`NearDistance`/`FarDistance`;A1 实盘用 `foglevel`(0=关,>0=开)。 bool enable = false; // Enable != 0 || fog_level > 0 bool density_fog = false; // IsDensity(参考端保留,当前 Godot 用深度雾) int fog_level = 0; // foglevel float near_distance = 25600.0f * 0.5f, far_distance = 25600.0f * 0.7f; Rgba color{{0.5f, 0.5f, 0.5f, 1}}; }; struct EnvFilter { bool enable = false; Rgba color{{0.3f, 0.1f, 0.1f, 0}}; int alpha_src = 1; // D3DBLEND_ONE int alpha_dest = 1; // D3DBLEND_ONE }; struct EnvSkyBox { Vec3f scale{{3500, 3500, 3500}}; bool texture_render_mode = false; int gradient_level_upper = 0, gradient_level_lower = 0; std::array face_textures{}; // front/back/left/right/top/bottom Vec2f cloud_scale{{200000, 200000}}, cloud_texture_scale{{4, 4}}, cloud_speed{{0.001f, 0.001f}}; float cloud_height = 30000; std::string cloud_texture; std::vector cloud_color; // List CloudColor std::vector gradient; // List Gradient(成对 = 一段渐变的上下色) }; struct EnvLensFlare { bool enable = false, main_flare_enable = false; Rgba brightness_color{{1, 1, 1, 1}}; float max_brightness = 1, main_flare_size = 0.2f; std::string main_flare_texture; }; struct Environment { std::string script_type; // "EnvrionmentData" float script_version = 0; EnvDirLight dir_light; EnvMaterial material; EnvFog fog; EnvFilter filter; EnvSkyBox sky; EnvLensFlare lens_flare; bool reserved = false; }; bool parse_environment(const std::string& text, Environment& out, std::string* err); bool parse_environment_file(const std::string& path, Environment& out, std::string* err); } // namespace fmt