[configuration] entry_symbol = "mtgodot_library_init" compatibility_minimum = "4.7" reloadable = true [libraries] macos.debug = "res://bin/libmtgodot.macos.template_debug.dylib" macos.release = "res://bin/libmtgodot.macos.template_release.dylib" ios.debug = "res://bin/libmtgodot.ios.template_debug.a" ios.release = "res://bin/libmtgodot.ios.template_release.a" android.debug.arm64 = "res://bin/libmtgodot.android.template_debug.arm64.so" android.release.arm64 = "res://bin/libmtgodot.android.template_release.arm64.so" [dependencies] ; iOS can't dlopen: the extension archive above is linked into the app at export ; time, and it needs every static lib it was built against on the link line. ; `./build-ios.sh` stages these into project/bin/ios/. See docs/PLATFORMS.md (F1). ios.debug = { "res://bin/ios/libgodot-cpp.ios.template_debug.arm64.a" : "", "res://bin/ios/liblibgr2.a" : "", "res://bin/ios/libxr_formats.a" : "", "res://bin/ios/libmtnet.a" : "", "res://bin/ios/libsodium.a" : "" } ios.release = { "res://bin/ios/libgodot-cpp.ios.template_release.arm64.a" : "", "res://bin/ios/liblibgr2.a" : "", "res://bin/ios/libxr_formats.a" : "", "res://bin/ios/libmtnet.a" : "", "res://bin/ios/libsodium.a" : "" }