#!/usr/bin/env bash # Build the native (SDL3 + Vulkan) 40250 client as an Android arm64 APK. # ./build-android-native.sh [Debug|Release] [--install] # Output: android-native/app/build/outputs/apk/debug/app-debug.apk # The 1.4 GB Client/ directory is not in the APK; push it once with ./push-android-client.sh. set -euo pipefail cd "$(dirname "$0")" REPO="$PWD" CONFIG=Release INSTALL=0 for a in "$@"; do case "$a" in Debug|Release) CONFIG="$a" ;; --install) INSTALL=1 ;; *) echo "usage: $0 [Debug|Release] [--install]" >&2; exit 2 ;; esac done API=24 OUT="$REPO/build-android-native" JOBS="${JOBS:-$(getconf _NPROCESSORS_ONLN 2>/dev/null || echo 4)}" SDK="${ANDROID_HOME:-${ANDROID_SDK_ROOT:-$HOME/Library/Android/sdk}}" # --- NDK: $ANDROID_NDK_HOME, else the installed 27.x, else the newest --- NDK="${ANDROID_NDK_ROOT:-${ANDROID_NDK_HOME:-}}" if [ -z "$NDK" ] && [ -d "$SDK/ndk" ]; then v=$(ls -1 "$SDK/ndk" | grep '^27\.' | sort -V | tail -1 || true) [ -n "$v" ] || v=$(ls -1 "$SDK/ndk" | sort -V | tail -1) NDK="$SDK/ndk/$v" fi [ -f "$NDK/build/cmake/android.toolchain.cmake" ] || { echo "Android NDK not found (set ANDROID_NDK_HOME)" >&2; exit 1; } echo "NDK: $NDK" TOOLCHAIN="$NDK/build/cmake/android.toolchain.cmake" GLSLC="${GLSLC:-$(command -v glslc || true)}" [ -n "$GLSLC" ] || { echo "glslc not found (brew install shaderc)" >&2; exit 1; } # --- SDL3 source (Java SDLActivity + libSDL3.so), same release as the macOS build --- SDL_VER=3.4.16 SDL_SHA256=7322236cd12090c3eb40b9728be4d49c76f66ad17d04369584d4ecad5cf77c68 SDL_SRC="$OUT/_deps/SDL3-$SDL_VER" if [ ! -f "$SDL_SRC/CMakeLists.txt" ]; then mkdir -p "$OUT/_deps" tarball="$OUT/_deps/SDL3-$SDL_VER.tar.gz" curl -fL -o "$tarball" "https://github.com/libsdl-org/SDL/releases/download/release-$SDL_VER/SDL3-$SDL_VER.tar.gz" echo "$SDL_SHA256 $tarball" | shasum -a 256 -c - tar xzf "$tarball" -C "$OUT/_deps" fi if [ ! -f "$OUT/sdl3/lib/libSDL3.so" ]; then cmake -S "$SDL_SRC" -B "$OUT/sdl3-build" -G "Unix Makefiles" \ -DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN" -DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM="android-$API" \ -DCMAKE_BUILD_TYPE=Release -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_TEST_LIBRARY=OFF \ -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF -DCMAKE_INSTALL_PREFIX="$OUT/sdl3" cmake --build "$OUT/sdl3-build" -j "$JOBS" cmake --install "$OUT/sdl3-build" fi # --- libmain.so (native_render + port_platform + embedded Python) and its assets --- cmake -S . -B "$OUT/app-build" -G "Unix Makefiles" -Wno-deprecated \ -DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN" -DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM="android-$API" \ -DCMAKE_BUILD_TYPE="$CONFIG" -DMTGODOT_BUILD_TOOLS=OFF -DBUILD_TESTING=OFF \ -DMT_BUILD_NATIVE_RENDER_PROTOTYPE=ON -DSDL3_DIR="$OUT/sdl3/lib/cmake/SDL3" \ -DCMAKE_FIND_ROOT_PATH="$OUT/sdl3" -DGLSLC="$GLSLC" >/dev/null cmake --build "$OUT/app-build" --target main mt_native_android_assets -j "$JOBS" mkdir -p "$OUT/jniLibs/arm64-v8a" cp -f "$OUT/sdl3/lib/libSDL3.so" "$OUT/app-build/native_render/libmain.so" "$OUT/jniLibs/arm64-v8a/" STRIP=$(ls -1d "$NDK"/toolchains/llvm/prebuilt/*/bin/llvm-strip | head -1) "$STRIP" --strip-unneeded "$OUT/jniLibs/arm64-v8a/libSDL3.so" "$OUT/jniLibs/arm64-v8a/libmain.so" # --- APK --- if [ -z "${JAVA_HOME:-}" ]; then for j in /opt/homebrew/opt/openjdk@21 /opt/homebrew/opt/openjdk@17; do [ -x "$j/bin/java" ] && { export JAVA_HOME="$j"; break; } done fi export ANDROID_HOME="$SDK" variant=Debug # debug-signed either way (sideload); CONFIG picks the native optimisation level (cd android-native && ./gradlew --quiet "assemble$variant") APK="$REPO/android-native/app/build/outputs/apk/debug/app-debug.apk" ls -la "$APK" if [ "$INSTALL" = 1 ]; then adb install -r "$APK" fi