// Stand-in for the 40250 logic unit UserInterface/PythonSkill.cpp, not ported yet: the members the ported units // reference, as platform_stub.py stubs. Delete this file in the commit that ports the unit into port/ // (docs/PORT-PLAN.md). #include "UserInterface/StdAfx.h" #include "UserInterface/PythonSkill.h" #include "../../PlatformStub.h" auto CPythonSkill::SSkillData::IsNeedCorpse() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsToggleSkill() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsChargeSkill() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::GetSkillData(DWORD, TSkillData **) -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::GetTargetRange() const -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::CanChangeDirection() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsFanRange() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsCircleRange() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsAutoSearchTarget() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsNeedTarget() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsUseHPSkill() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsStandingSkill() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::CanUseWeaponType(DWORD) -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsOnlyForAlliance() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::CanUseForMe() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::CanUseIfNotEnough() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsNeedEmptyBottle() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsNeedPoisonBottle() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsNeedBow() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsAttackSkill() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsHorseSkill() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsMovingSkill() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsOnlyForGuildWar() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::GetSkillCoolTime(float) -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::GetNeedSP(float) -> int { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::GetMotionLoopCount(float) -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::GetTargetCount(float) -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::GetSkillMotionIndex(int) -> DWORD { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsCanUseSkill() -> bool { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::IsNoMotion() -> BOOL { MT_PLATFORM_STUB(); return mt_platform_stub_return(); } auto CPythonSkill::SSkillData::GetType() const -> BYTE { MT_PLATFORM_STUB(); return mt_platform_stub_return(); }