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shenandClaude Sonnet 5 2277b1dd60 Vendor Metin2 assets (assets/ + bgm/)
Committed to this self-hosted private repo so a clone builds on any machine
without a separate asset sync. Copyrighted Ymir art — do not publish or
redistribute. 54198 files, ~2.2 GB. asset_index.txt / assets.zip stay
gitignored (derived: bake_asset_index.gd / pack-assets.sh).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
2026-08-31 20:04:32 +09:00

65 lines
1.6 KiB
Python

"""
Generic UI Locale Refresh System
Provides RefreshByMapping and RebuildDictionary for hot-reload support.
"""
import dbg
def RefreshByMapping(elementMap):
"""
Refresh UI elements using a mapping dictionary.
Args:
elementMap: Dict of {element_instance: "LOCALE_KEY_NAME"}
Returns:
Number of elements successfully refreshed
"""
import uiScriptLocale
import localeInfo
refreshCount = 0
for element, localeKey in list(elementMap.items()):
try:
# Try uiScriptLocale first, then localeInfo
if hasattr(uiScriptLocale, localeKey):
text = getattr(uiScriptLocale, localeKey)
elif hasattr(localeInfo, localeKey):
text = getattr(localeInfo, localeKey)
else:
dbg.TraceError("LocaleRefresh: key not found: %s" % localeKey)
continue
if hasattr(element, 'SetText'):
element.SetText(text)
refreshCount += 1
except Exception as e:
dbg.TraceError("LocaleRefresh: failed for key %s: %s" % (localeKey, str(e)))
return refreshCount
def RebuildDictionary(template, localeModule="localeInfo"):
"""
Rebuild a dictionary with fresh locale strings.
Args:
template: Dict of {key: "LOCALE_CONSTANT_NAME"}
localeModule: "localeInfo" or "uiScriptLocale"
Returns:
New dictionary with resolved locale values
"""
import localeInfo
import uiScriptLocale
module = localeInfo if localeModule == "localeInfo" else uiScriptLocale
newDict = {}
for key, localeKey in list(template.items()):
if hasattr(module, localeKey):
newDict[key] = getattr(module, localeKey)
else:
dbg.TraceError("LocaleRefresh: key not found: %s" % localeKey)
return newDict