73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
// .msenv(首行 `ScriptType EnvrionmentData` —— 原格式拼写错误,照收)。
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// 文本,`Group NAME { ... }` + `List NAME { ... }`(匿名 rgba 行)。SHINSOO §5.5。
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// 真值:ETC/ymir work/environment/*.msenv 实测 + EterLib 环境类。W5 用。
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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namespace fmt {
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using Rgba = std::array<float, 4>;
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using Vec3f = std::array<float, 3>;
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using Vec2f = std::array<float, 2>;
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struct EnvDirLight {
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Vec3f direction{{0.5f, 0.5f, -0.5f}};
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bool bg_enable = false, ch_enable = false;
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Rgba bg_diffuse{{1, 1, 1, 1}}, bg_ambient{{0.5f, 0.5f, 0.5f, 1}};
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Rgba ch_diffuse{{1, 1, 1, 1}}, ch_ambient{{0.5f, 0.5f, 0.5f, 1}};
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};
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struct EnvMaterial {
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Rgba diffuse{{0.8f, 0.8f, 0.8f, 1}}, ambient{{0.8f, 0.8f, 0.8f, 1}},
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emissive{{0.8f, 0.8f, 0.8f, 1}};
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};
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struct EnvFog {
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// 两种写法:老版 `Enable`/`NearDistance`/`FarDistance`;A1 实盘用 `foglevel`(0=关,>0=开)。
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bool enable = false; // Enable != 0 || fog_level > 0
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bool density_fog = false; // IsDensity(参考端保留,当前 Godot 用深度雾)
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int fog_level = 0; // foglevel
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float near_distance = 25600.0f * 0.5f, far_distance = 25600.0f * 0.7f;
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Rgba color{{0.5f, 0.5f, 0.5f, 1}};
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};
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struct EnvFilter {
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bool enable = false;
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Rgba color{{0.3f, 0.1f, 0.1f, 0}};
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int alpha_src = 1; // D3DBLEND_ONE
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int alpha_dest = 1; // D3DBLEND_ONE
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};
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struct EnvSkyBox {
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Vec3f scale{{3500, 3500, 3500}};
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bool texture_render_mode = false;
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int gradient_level_upper = 0, gradient_level_lower = 0;
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std::array<std::string, 6> face_textures{}; // front/back/left/right/top/bottom
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Vec2f cloud_scale{{200000, 200000}}, cloud_texture_scale{{4, 4}}, cloud_speed{{0.001f, 0.001f}};
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float cloud_height = 30000;
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std::string cloud_texture;
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std::vector<Rgba> cloud_color; // List CloudColor
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std::vector<Rgba> gradient; // List Gradient(成对 = 一段渐变的上下色)
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};
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struct EnvLensFlare {
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bool enable = false, main_flare_enable = false;
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Rgba brightness_color{{1, 1, 1, 1}};
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float max_brightness = 1, main_flare_size = 0.2f;
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std::string main_flare_texture;
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};
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struct Environment {
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std::string script_type; // "EnvrionmentData"
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float script_version = 0;
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EnvDirLight dir_light;
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EnvMaterial material;
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EnvFog fog;
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EnvFilter filter;
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EnvSkyBox sky;
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EnvLensFlare lens_flare;
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bool reserved = false;
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};
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bool parse_environment(const std::string& text, Environment& out, std::string* err);
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bool parse_environment_file(const std::string& path, Environment& out, std::string* err);
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} // namespace fmt
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