- 装备校验:can_equip 按 CanEquipNow→FindEquipCell→EquipItem 精确重排, 新增 find_equip_cell() 1:1 复刻(RING/UNIQUE 占用翻转、COSTUME/BELT/DS), 帝国 antiflag 降级为 tooltip 提示,LIMIT_PCBANG/REAL_TIME* 语义与倒计时文案 - 快捷栏:死亡全槽禁用+激活守卫、变身(affect 220)技能置灰、 物品槽失配置灰(服务器回收/换武器后刷新) - 公会:GUILD_AUTH_* 权限位门控踢人/公告/技能升级,/gskillup、 被宣战应答弹窗(/war·/nowar)、资金存取行(40250 服务端已禁用仍保留 1:1) - 好友/情侣:messenger 三固定组(好友/公会/情侣),lover_login/logout/ near/far/divorce 命令事件→在线/在身边状态与离婚隐藏 - 交易/仓库:ExchangeState.last_notice(ALREADY/LESS_GOLD)结束浮层提示; 仓库改密 /safebox_change_password 三段输入;关窗补 /safebox_close·/mall_close; 仓库金钱经核实 40250 无 wire 协议,UI 定界只读 - app_flow:重连时 guild_marks_ready 重复连接加 is_connected 守卫 - 相机 look_at 零向量守卫(首帧/传送落点) - 测试:equip/love/guild 断言更新,79 项中 78 绿(game_camera_test 为 HEAD 既有失败);真服冒烟 LIVE_SMOKE PASS(192.168.21.203 全链路) - docs/CLIENT-GAP.md 同步增量 129 Co-Authored-By: Claude Code <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018kUFvQGYusuY3dkfGitmAe
299 lines
10 KiB
GDScript
299 lines
10 KiB
GDScript
# FriendUI (P8) —— 好友 / 私聊名单窗(M 键)。
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#
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# var fu := preload("res://ui/friend_ui.gd").new()
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# add_child(fu)
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# fu.setup(m2client, canvas_parent)
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# fu.toggle() # M 键
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#
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# 每行 = 在线点 + 名字 + [删除]。底部输入框 + [添加好友]。
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# `friends_changed` 刷新。双击某行 → emit `whisper_to(name)`(chat_ui 可接)。
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extends Node
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signal whisper_to(name: String)
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var client: Node
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var _root: Control
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var _list: VBoxContainer
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var _name_edit: LineEdit
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var _invite_dialog: ConfirmationDialog
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var _pending_invite := ""
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var _mobile_mode := false
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var _title: Label
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var _bottom: HBoxContainer
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var _add_button: Button
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func setup(m2client: Node, parent: Node) -> void:
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client = m2client
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_build(parent)
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if client.has_signal("friends_changed"):
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client.friends_changed.connect(refresh)
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if client.has_signal("friend_invite_ask"):
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client.friend_invite_ask.connect(_on_friend_invite)
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# 原版 messenger 是三固定分组(uimessenger.py MessengerFriendGroup/GuildGroup/
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# FamilyGroup);公会与情侣组数据变化时同样刷新。
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for sig in ["guild_changed", "lover_changed"]:
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if client.has_signal(sig):
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client.connect(sig, refresh)
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func is_open() -> bool:
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return _root != null and _root.visible
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func get_mobile_window() -> Control:
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return _root
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func set_mobile_mode(enabled: bool) -> void:
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_mobile_mode = enabled
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_apply_mobile_layout()
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if _invite_dialog and _invite_dialog.visible:
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_popup_invite_dialog()
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func close() -> void:
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if _root:
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_root.visible = false
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if _invite_dialog:
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_invite_dialog.hide()
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func toggle() -> void:
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_root.visible = not _root.visible
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if _root.visible:
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refresh()
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func refresh() -> void:
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if not is_open() or client == null:
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return
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for c in _list.get_children():
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c.queue_free()
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# 三固定分组(对齐原版 MessengerWindow):好友 / 公会 / 情侣。
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_section("好友")
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var friends: Array = client.get_friends() if client.has_method("get_friends") else []
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if friends.is_empty():
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var e := Label.new()
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e.text = "(好友列表为空)"
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e.add_theme_font_size_override("font_size", 11)
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e.modulate = Color(0.6, 0.6, 0.6)
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_list.add_child(e)
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else:
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for f in friends:
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_list.add_child(_row(f))
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_section("公会")
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if client.has_method("get_guild") and client.get_guild().get("in_guild", false) \
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and client.has_method("get_guild_members"):
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var members: Array = client.get_guild_members()
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members.sort_custom(func(a, b):
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return int(a.get("grade", 99)) < int(b.get("grade", 99)))
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for m in members:
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_list.add_child(_guild_row(m))
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else:
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var g := Label.new()
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g.text = "(未加入公会)"
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g.add_theme_font_size_override("font_size", 11)
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g.modulate = Color(0.6, 0.6, 0.6)
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_list.add_child(g)
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_section("情侣")
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if client.has_method("get_lover") and client.get_lover().get("valid", false):
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_list.add_child(_lover_row(client.get_lover()))
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else:
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var l := Label.new()
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l.text = "(暂无)"
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l.add_theme_font_size_override("font_size", 11)
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l.modulate = Color(0.6, 0.6, 0.6)
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_list.add_child(l)
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func _section(title: String) -> void:
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var h := Label.new()
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h.text = "— %s —" % title
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h.add_theme_font_size_override("font_size", 12)
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h.modulate = Color(0.75, 0.82, 0.95)
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_list.add_child(h)
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# 公会组成员:在线态来自 GC_GUILD_LOGIN/LOGOUT;点按同样发起私聊。
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func _guild_row(m: Dictionary) -> Control:
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(640, 46) if _mobile_mode else Vector2(260, 0)
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var dot := Label.new()
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dot.text = "●"
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dot.custom_minimum_size = Vector2(28, 42) if _mobile_mode else Vector2.ZERO
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dot.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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dot.modulate = Color(0.4, 0.9, 0.4) if m.get("online", false) else Color(0.4, 0.4, 0.4)
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row.add_child(dot)
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var nm := Button.new()
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nm.text = String(m.get("name", "?"))
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nm.flat = true
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nm.custom_minimum_size = Vector2(450, 42) if _mobile_mode else Vector2(150, 0)
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nm.alignment = HORIZONTAL_ALIGNMENT_LEFT
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nm.pressed.connect(func() -> void: whisper_to.emit(String(m.get("name", ""))))
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row.add_child(nm)
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if int(m.get("grade", 1)) == 0:
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var lead := Label.new()
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lead.text = "会长"
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lead.modulate = Color(0.95, 0.8, 0.4)
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lead.add_theme_font_size_override("font_size", 10)
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row.add_child(lead)
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return row
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# 情侣组成员:lover_login/logout/near/far(CHAT_TYPE_COMMAND,marriage.cpp)。
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func _lover_row(lover: Dictionary) -> Control:
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(640, 46) if _mobile_mode else Vector2(260, 0)
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var dot := Label.new()
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dot.text = "♥"
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dot.custom_minimum_size = Vector2(28, 42) if _mobile_mode else Vector2.ZERO
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dot.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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dot.modulate = Color(0.95, 0.4, 0.55) if lover.get("online", false) else Color(0.4, 0.4, 0.4)
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row.add_child(dot)
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var nm := Button.new()
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nm.text = String(lover.get("name", "?"))
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nm.flat = true
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nm.custom_minimum_size = Vector2(450, 42) if _mobile_mode else Vector2(150, 0)
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nm.alignment = HORIZONTAL_ALIGNMENT_LEFT
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nm.pressed.connect(func() -> void: whisper_to.emit(String(lover.get("name", ""))))
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row.add_child(nm)
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if lover.get("near", false):
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var near := Label.new()
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near.text = "在身边"
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near.modulate = Color(1.0, 0.6, 0.7)
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near.add_theme_font_size_override("font_size", 10)
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row.add_child(near)
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return row
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func _row(f: Dictionary) -> Control:
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(640, 46) if _mobile_mode else Vector2(260, 0)
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var dot := Label.new()
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dot.text = "●"
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dot.custom_minimum_size = Vector2(28, 42) if _mobile_mode else Vector2.ZERO
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dot.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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dot.modulate = Color(0.4, 0.9, 0.4) if f.get("online", false) else Color(0.4, 0.4, 0.4)
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row.add_child(dot)
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var nm := Button.new()
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nm.text = String(f.get("name", "?"))
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nm.flat = true
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nm.custom_minimum_size = Vector2(450, 42) if _mobile_mode else Vector2(150, 0)
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nm.alignment = HORIZONTAL_ALIGNMENT_LEFT
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nm.pressed.connect(func() -> void: whisper_to.emit(String(f.get("name", ""))))
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row.add_child(nm)
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if f.get("mobile", false):
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var mobile := Label.new()
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mobile.text = "手机"
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mobile.modulate = Color(0.45, 0.8, 1.0)
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mobile.add_theme_font_size_override("font_size", 10)
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row.add_child(mobile)
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var del := Button.new()
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del.text = "×"
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del.custom_minimum_size = Vector2(64, 42) if _mobile_mode else Vector2.ZERO
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del.pressed.connect(func() -> void: client.remove_friend(String(f.get("name", ""))))
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row.add_child(del)
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return row
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func _on_add() -> void:
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var nm := _name_edit.text.strip_edges()
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if nm != "":
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client.add_friend(nm)
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_name_edit.clear()
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func _on_friend_invite(name: String) -> void:
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if client == null or name.strip_edges() == "":
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return
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_pending_invite = name
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_invite_dialog.dialog_text = "接受“%s”的好友请求?" % name
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_popup_invite_dialog()
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func _answer_invite(accept: bool) -> void:
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var name := _pending_invite
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_pending_invite = ""
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if _invite_dialog:
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_invite_dialog.hide()
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if name != "" and client != null and client.has_method("friend_answer"):
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client.friend_answer(name, accept)
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func _build(parent: Node) -> void:
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_root = Control.new()
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_root.set_anchors_preset(Control.PRESET_CENTER)
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_root.position = Vector2(-150, -180)
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_root.size = Vector2(300, 360)
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_root.visible = false
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_root.set_meta("is_titlebar", true)
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_root.set_meta("mobile_title", "好友")
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parent.add_child(_root)
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var panel := Panel.new()
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panel.set_anchors_preset(Control.PRESET_FULL_RECT)
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var sb := StyleBoxFlat.new()
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sb.bg_color = Color(0.07, 0.08, 0.1, 0.96)
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sb.set_corner_radius_all(4)
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panel.add_theme_stylebox_override("panel", sb)
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_root.add_child(panel)
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_title = Label.new()
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_title.text = "好友"
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_title.position = Vector2(12, 8)
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_root.add_child(_title)
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_list = VBoxContainer.new()
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_list.position = Vector2(12, 34)
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_list.size = Vector2(276, 278)
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_list.add_theme_constant_override("separation", 3)
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_root.add_child(_list)
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_bottom = HBoxContainer.new()
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_bottom.position = Vector2(12, 320)
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_bottom.custom_minimum_size = Vector2(276, 0)
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_root.add_child(_bottom)
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_name_edit = LineEdit.new()
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_name_edit.placeholder_text = "角色名"
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_name_edit.custom_minimum_size = Vector2(190, 0)
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_bottom.add_child(_name_edit)
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_add_button = Button.new()
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_add_button.text = "添加"
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_add_button.pressed.connect(_on_add)
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_bottom.add_child(_add_button)
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_invite_dialog = ConfirmationDialog.new()
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_invite_dialog.name = "FriendInviteDialog"
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_invite_dialog.title = "好友请求"
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_invite_dialog.ok_button_text = "接受"
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_invite_dialog.cancel_button_text = "拒绝"
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_invite_dialog.confirmed.connect(func() -> void: _answer_invite(true))
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_invite_dialog.canceled.connect(func() -> void: _answer_invite(false))
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# Keep the dialog outside the toggleable friend panel: requests must still
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# be visible when the friend list window itself is closed.
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parent.add_child(_invite_dialog)
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if parent.has_method("track_mobile_modal"):
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parent.track_mobile_modal(_invite_dialog)
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_apply_mobile_layout()
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func _popup_invite_dialog() -> void:
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if not is_instance_valid(_invite_dialog):
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return
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if _mobile_mode:
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# Native Window remains the owner of the confirmation signals, while its
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# mobile footprint is large enough for landscape touch targets and the
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# software keyboard-safe input area.
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_invite_dialog.set_meta("mobile_title", "好友请求")
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_invite_dialog.min_size = Vector2i(480, 220)
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_invite_dialog.size = Vector2i(480, 220)
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_invite_dialog.popup_centered(Vector2i(480, 220))
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else:
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_invite_dialog.popup_centered()
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func _apply_mobile_layout() -> void:
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if _root == null or _title == null or _bottom == null:
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return
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if _mobile_mode:
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_root.size = Vector2(680, 344)
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_root.position = Vector2(-340, -172)
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_title.position = Vector2(18, 48)
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_title.add_theme_font_size_override("font_size", 16)
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_list.position = Vector2(18, 88)
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_list.size = Vector2(644, 190)
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_bottom.position = Vector2(18, 288)
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_bottom.custom_minimum_size = Vector2(644, 44)
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_name_edit.custom_minimum_size = Vector2(520, 44)
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_add_button.custom_minimum_size = Vector2(112, 44)
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else:
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_root.size = Vector2(300, 360)
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_root.position = Vector2(-150, -180)
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_title.position = Vector2(12, 8)
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_title.remove_theme_font_size_override("font_size")
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_list.position = Vector2(12, 34)
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_list.size = Vector2(276, 278)
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_bottom.position = Vector2(12, 320)
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_bottom.custom_minimum_size = Vector2(276, 0)
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_name_edit.custom_minimum_size = Vector2(190, 0)
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_add_button.custom_minimum_size = Vector2(0, 0)
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