- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
117 lines
3.8 KiB
JSON
117 lines
3.8 KiB
JSON
{
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"reference": "GameLib/ActorInstanceCollisionDetection.cpp",
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"reference_sha256": "966bb8a305e8aba30699a7d1f88e417c1d32e0582e6c6e9c203ae48f87bf53cf",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::__InitializeCollisionData": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
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]
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},
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"CActorInstance::EnableSkipCollision": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
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]
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},
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"CActorInstance::DisableSkipCollision": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
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]
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},
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"CActorInstance::CanSkipCollision": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
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]
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},
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"CActorInstance::UpdatePointInstance": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
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]
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},
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"CActorInstance::UpdateAdvancingPointInstance": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
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]
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},
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"CActorInstance::CheckCollisionDetection": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
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]
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},
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"CActorInstance::CreateCollisionInstancePiece": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
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]
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},
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"CActorInstance::__SplashAttackProcess": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
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]
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},
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"CActorInstance::__NormalAttackProcess": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
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]
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},
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"CActorInstance::AttackingProcess": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
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]
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},
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"CActorInstance::TestPhysicsBlendingCollision": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
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]
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},
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"CActorInstance::TestActorCollision": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
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]
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},
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"CActorInstance::AvoidObject": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
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]
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},
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"CActorInstance::IsBlockObject": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
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]
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},
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"CActorInstance::BlockMovement": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
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]
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},
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"CActorInstance::__TestObjectCollision": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
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]
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},
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"CActorInstance::TestCollisionWithDynamicSphere": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
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]
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}
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}
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}
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