Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceRotation.cpp.json
T
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00

81 lines
2.3 KiB
JSON

{
"reference": "GameLib/ActorInstanceRotation.cpp",
"reference_sha256": "3705d581bf935985e3b0df1709cf94ee07afaaaf65698d1b4b25a1c3a334be80",
"priority": "P0",
"contracts": [],
"functions": {
"CActorInstance::SetXYRotation": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetXYRotation"
]
},
"CActorInstance::SetRotation": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetRotation"
]
},
"CActorInstance::BlendRotation": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::BlendRotation"
]
},
"CActorInstance::SetAdvancingRotation": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetAdvancingRotation"
]
},
"CActorInstance::RotationProcess": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::RotationProcess"
]
},
"CActorInstance::LookAtFromXY": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAtFromXY"
]
},
"CActorInstance::LookAt": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAt"
]
},
"CActorInstance::LookWith": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookWith"
]
},
"CActorInstance::GetRotation": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotation"
]
},
"CActorInstance::GetTargetRotation": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetTargetRotation"
]
},
"CActorInstance::GetRotatingTime": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotatingTime"
]
},
"CActorInstance::GetAdvancingRotation": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetAdvancingRotation"
]
}
}
}