Files
mtgodot-poc/extension/src/platform/EterLib/Input.cpp
T
shenleiandClaude Opus 5 9a8e11f3dd port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 21:46:24 +09:00

73 lines
1.4 KiB
C++

// Platform skeleton for EterLib/Input.h (40250 EterLib/Input.cpp), generated by platform_stub.py.
// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
#include "EterLib/StdAfx.h"
#include "EterLib/Input.h"
#include "../PlatformStub.h"
CInputDevice::CInputDevice()
{
MT_PLATFORM_STUB();
}
CInputDevice::~CInputDevice()
{
MT_PLATFORM_STUB();
}
auto CInputDevice::CreateDevice(HWND) -> HRESULT
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<HRESULT>();
}
decltype(CInputDevice::ms_lpDI) CInputDevice::ms_lpDI{};
CInputKeyboard::CInputKeyboard()
{
MT_PLATFORM_STUB();
}
CInputKeyboard::~CInputKeyboard()
{
MT_PLATFORM_STUB();
}
auto CInputKeyboard::InitializeKeyboard(HWND) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CInputKeyboard::UpdateKeyboard() -> void
{
MT_PLATFORM_STUB();
}
auto CInputKeyboard::ResetKeyboard() -> void
{
MT_PLATFORM_STUB();
}
auto CInputKeyboard::IsPressed(int) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CInputKeyboard::KeyDown(int) -> void
{
MT_PLATFORM_STUB();
}
auto CInputKeyboard::KeyUp(int) -> void
{
MT_PLATFORM_STUB();
}
decltype(CInputKeyboard::ms_lpKeyboard) CInputKeyboard::ms_lpKeyboard{};
decltype(CInputKeyboard::ms_bPressedKey) CInputKeyboard::ms_bPressedKey{};
decltype(CInputKeyboard::ms_diks) CInputKeyboard::ms_diks{};