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mtgodot-poc/.agents/skills/metin2-40250-parity-audit/references/project-map.md
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2026-09-21 16:38:58 -07:00

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Project map

Reference client

  • Root: ../40250/Server Client TMP4/ClientVS22/source
  • High-level game and packet flow: UserInterface
  • actors, motion, maps, flying objects: GameLib
  • rendering, input, collision primitives: EterLib
  • effects: EffectLib
  • Granny integration: EterGrnLib
  • audio: MilesLib
  • terrain: PRTerrainLib

Use the Visual Studio project and active preprocessor flags to distinguish reachable product code from disabled, obsolete, and third-party code.

Current client

  • GDScript runtime and tests: project/
  • native extension: extension/
  • format readers: formats/
  • shared/native libraries: libgr2/
  • extracted assets and tables: assets/
  • numerical reference oracle: oracle/
  • host-side tools: tools/

Existing evidence

  • docs/CLIENT-GAP.md: historical broad gap analysis; migrate useful claims into contracts rather than trusting status text.
  • docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md: existing methodology and high-risk domains.
  • docs/CLIENT-40250-PORT.md: porting context.
  • docs/PARITY-GAP.md: visual/rendering gap notes.
  • oracle/run-diff-suite.sh: Granny numerical comparison suite.
  • project/test_*_parity.gd and project/*_test.gd: existing tests; inspect assertions before treating them as evidence.

Typical verification commands

Run a narrow Godot test with:

godot --headless --path project --script project/test_name.gd

Some scripts expect the path relative to project/ instead:

godot --headless --path project --script test_name.gd

Follow the convention already used by the selected test. Always finish code changes with git diff --check.