
shenleiandClaude Opus 5
1933a5ceda
fix(combat): 战斗逐项对齐 40250,修复移动 / 技能释放与武器挂点
- 连击类型由 combo_changed 驱动(SetComboSkillFlag,技能 122 等级)
- 命中判定改为 .msa 刀尖 Z 圆柱 vs .msm 防御球(hit_collision.gd 逐行移植)
- _register_hit 改为 map::insert 语义,修正命中上限
- 攻速同时缩放 GetAttackingElapsedTime 与攻击动作速率;按武器动作模式目录绑定攻击段
- 去掉本地连击超时,motion_bound 清命中表 / 连击段号
- __ProcessDataAttackSuccess:InsertDelay 硬直、physics_push.gd 击退 + GetBlendingPosition 同步、
命中特效、__HitGood / __HitGreate / __HitStone 受击动作链与抖动(ui/hit_reaction.gd)
- ClassicSession::send_use_skill 不再夹带 CG_FLY_TARGETING
- mac 前进 / 后退方向与技能释放修复;武器按职业骨骼挂到手上
- 新增 hit_collision / physics_push / hit_view / net_world_push / weapon_attach 测试;
gpu_pose_bounds / race_motion_assembly 适配 damage 随机变体
- 文档:CLIENT-GAP.md、CLIENT-GAP-FIX.md §3.5 / §3.7 与 C.5 增量 130
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
2026-09-12 13:15:28 +09:00
..
2026-09-08 17:15:17 +09:00
2026-09-08 17:15:17 +09:00
2026-09-08 17:15:17 +09:00
2026-09-01 18:49:28 +09:00
2026-09-12 13:15:28 +09:00
2026-09-12 13:15:28 +09:00
2026-09-08 17:15:17 +09:00
2026-09-08 17:15:17 +09:00
2026-09-11 14:58:22 +08:00
2026-09-11 21:23:44 +08:00
2026-09-08 17:15:17 +09:00
2026-09-08 17:15:17 +09:00
2026-09-04 19:54:33 +09:00
2026-09-08 17:15:17 +09:00
2026-08-31 20:02:12 +09:00
2026-09-11 14:58:22 +08:00
2026-09-11 21:23:44 +08:00
2026-09-08 17:15:17 +09:00
2026-09-08 17:15:17 +09:00