- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay 只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续 运行并记 BLOCKED;写本批次 release-manifest.json 后聚合 - run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理); soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数) - 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试 - forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别 - 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求 - .gitignore 排除本地场景配置、凭据文件与运行输出 离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS, node 夹具测试 PASS。未联网运行,未重建候选包。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
46 lines
934 B
JSON
46 lines
934 B
JSON
{
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"schema_version": 1,
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"run_id": "fixture-run",
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"suite": "playable",
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"status": "PASS",
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"build": {
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"engine_sha256": "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa",
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"extension_sha256": "bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb",
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"pck_sha256": "cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc",
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"arch": "arm64"
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},
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"environment": {
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"os": "macOS",
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"renderer": "Metal",
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"resolution": [
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1280,
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720
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]
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},
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"cases": [
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{
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"id": "FIXTURE-01",
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"status": "PASS",
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"duration_ms": 1,
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"reason": "ok",
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"evidence": []
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}
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],
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"required_cases": [
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"FIXTURE-01"
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],
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"events": "events.jsonl",
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"event_count": 1,
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"failures": [],
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"blocked": [],
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"coverage": {
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"required": 1,
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"passed": 1
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},
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"exit_gate": {
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"checked": false,
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"process_code": null,
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"errors": []
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}
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}
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