Files
mtgodot-poc/extension/src/port/EffectLib/EmitterProperty.h
T
shenleiandClaude Opus 5 9a8e11f3dd port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 21:46:24 +09:00

96 lines
2.2 KiB
C++

#pragma once
#include "Type.h"
class CEmitterProperty
{
friend class CParticleSystemData;
friend class CParticleSystemInstance;
public:
enum
{
EMITTER_SHAPE_POINT,
EMITTER_SHAPE_ELLIPSE,
EMITTER_SHAPE_SQUARE,
EMITTER_SHAPE_SPHERE,
};
enum
{
EMITTER_ADVANCED_TYPE_FREE,
EMITTER_ADVANCED_TYPE_OUTER,
EMITTER_ADVANCED_TYPE_INNER,
};
public:
CEmitterProperty();
virtual ~CEmitterProperty();
void Clear();
DWORD GetMaxEmissionCount()
{
return m_dwMaxEmissionCount;
}
float GetCycleLength()
{
return m_fCycleLength;
}
BOOL isCycleLoop()
{
return m_bCycleLoopFlag;
}
int GetLoopCount()
{
return m_iLoopCount;
}
BYTE GetEmitterShape();
BYTE GetEmitterAdvancedType();
BOOL isEmitFromEdge();
void GetEmittingSize(float fTime, float * pfValue);
void GetEmittingAngularVelocity(float fTime, float * pfValue);
void GetEmittingDirectionX(float fTime, float * pfValue);
void GetEmittingDirectionY(float fTime, float * pfValue);
void GetEmittingDirectionZ(float fTime, float * pfValue);
void GetEmittingVelocity(float fTime, float * pfValue);
void GetEmissionCountPerSecond(float fTime, float * pfValue);
void GetParticleLifeTime(float fTime, float * pfValue);
void GetParticleSizeX(float fTime, float * pfValue);
void GetParticleSizeY(float fTime, float * pfValue);
/////
DWORD m_dwMaxEmissionCount;
float m_fCycleLength;
BOOL m_bCycleLoopFlag;
int m_iLoopCount;
BYTE m_byEmitterShape;
BYTE m_byEmitterAdvancedType;
BOOL m_bEmitFromEdgeFlag;
D3DXVECTOR3 m_v3EmittingSize;
float m_fEmittingRadius;
D3DXVECTOR3 m_v3EmittingDirection;
//TTimeEventTableFloat m_TimeEventEmittingRadius;
TTimeEventTableFloat m_TimeEventEmittingSize;
TTimeEventTableFloat m_TimeEventEmittingAngularVelocity;
TTimeEventTableFloat m_TimeEventEmittingDirectionX;
TTimeEventTableFloat m_TimeEventEmittingDirectionY;
TTimeEventTableFloat m_TimeEventEmittingDirectionZ;
TTimeEventTableFloat m_TimeEventEmittingVelocity;
TTimeEventTableFloat m_TimeEventEmissionCountPerSecond;
TTimeEventTableFloat m_TimeEventLifeTime;
TTimeEventTableFloat m_TimeEventSizeX;
TTimeEventTableFloat m_TimeEventSizeY;
};