Files
mtgodot-poc/project/love_ui_test.gd
T
shenleiandClaude Code 8092ff44e2 装备校验链/快捷栏/公会/好友情侣/交易仓库五项差距修复(增量 129)
- 装备校验:can_equip 按 CanEquipNow→FindEquipCell→EquipItem 精确重排,
  新增 find_equip_cell() 1:1 复刻(RING/UNIQUE 占用翻转、COSTUME/BELT/DS),
  帝国 antiflag 降级为 tooltip 提示,LIMIT_PCBANG/REAL_TIME* 语义与倒计时文案
- 快捷栏:死亡全槽禁用+激活守卫、变身(affect 220)技能置灰、
  物品槽失配置灰(服务器回收/换武器后刷新)
- 公会:GUILD_AUTH_* 权限位门控踢人/公告/技能升级,/gskillup、
  被宣战应答弹窗(/war·/nowar)、资金存取行(40250 服务端已禁用仍保留 1:1)
- 好友/情侣:messenger 三固定组(好友/公会/情侣),lover_login/logout/
  near/far/divorce 命令事件→在线/在身边状态与离婚隐藏
- 交易/仓库:ExchangeState.last_notice(ALREADY/LESS_GOLD)结束浮层提示;
  仓库改密 /safebox_change_password 三段输入;关窗补 /safebox_close·/mall_close;
  仓库金钱经核实 40250 无 wire 协议,UI 定界只读
- app_flow:重连时 guild_marks_ready 重复连接加 is_connected 守卫
- 相机 look_at 零向量守卫(首帧/传送落点)
- 测试:equip/love/guild 断言更新,79 项中 78 绿(game_camera_test 为
  HEAD 既有失败);真服冒烟 LIVE_SMOKE PASS(192.168.21.203 全链路)
- docs/CLIENT-GAP.md 同步增量 129

Co-Authored-By: Claude Code <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kUFvQGYusuY3dkfGitmAe
2026-09-07 21:43:30 +09:00

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GDScript
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# love_ui_test — 情侣状态窗随 GC_LOVER_INFO / LOVE_POINT_UPDATE 的桥接信号更新。
extends SceneTree
const LoveUI = preload("res://ui/love_ui.gd")
class FakeClient extends Node:
signal lover_changed(lover: Dictionary)
var lover := {"valid": false, "name": "", "love_point": 0}
func get_lover() -> Dictionary:
return lover
var failed := 0
func _check(ok: bool, message: String) -> void:
if not ok:
failed += 1
printerr("FAIL: " + message)
func _init() -> void:
await _run()
if failed == 0:
print("PASS: love_ui_test (lover state panel)")
quit(0)
else:
quit(1)
func _run() -> void:
var canvas := CanvasLayer.new()
var client := FakeClient.new()
var love := LoveUI.new()
get_root().add_child(canvas)
get_root().add_child(client)
get_root().add_child(love)
love.setup(client, canvas)
_check(not love._root.visible, "no lover keeps panel hidden")
client.lover = {"valid": true, "name": "Partner", "love_point": 63,
"online": false, "near": false}
client.lover_changed.emit(client.lover)
await process_frame
_check(love._root.visible, "lover info shows panel")
_check(love._name.text == "♥ Partner(离线)", "lover name + offline state rendered")
_check(int(love._bar.value) == 63, "lover point rendered")
client.lover["love_point"] = 88
client.lover_changed.emit(client.lover)
await process_frame
_check(int(love._bar.value) == 88, "love point update refreshes bar")
# lover_login / lover_nearCHAT_TYPE_COMMANDmarriage.cpp)→ 状态后缀。
client.lover["online"] = true
client.lover_changed.emit(client.lover)
await process_frame
_check(love._name.text == "♥ Partner(在线)", "lover_online state rendered")
client.lover["near"] = true
client.lover_changed.emit(client.lover)
await process_frame
_check(love._name.text == "♥ Partner(在身边)", "lover_near state rendered")
# lover_divorce → store 清空 LoverInfo → 面板隐藏。
client.lover = {"valid": false, "name": "", "love_point": 0}
client.lover_changed.emit(client.lover)
await process_frame
_check(not love._root.visible, "lover divorce hides panel")