Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
1.2 KiB
JSON
39 lines
1.2 KiB
JSON
{
|
|
"reference": "GameLib/GameEventManager.cpp",
|
|
"reference_sha256": "985737d4a1e89830bfb0229b3d9b27a2650066a34d82d302aeea03e0a9904eaa",
|
|
"priority": "P4",
|
|
"contracts": [],
|
|
"functions": {
|
|
"CGameEventManager::SetCenterPosition": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::SetCenterPosition"
|
|
]
|
|
},
|
|
"CGameEventManager::Update": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::Update"
|
|
]
|
|
},
|
|
"CGameEventManager::ProcessEventScreenWaving": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::ProcessEventScreenWaving"
|
|
]
|
|
},
|
|
"CGameEventManager::CGameEventManager": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::CGameEventManager"
|
|
]
|
|
},
|
|
"CGameEventManager::~CGameEventManager": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::~CGameEventManager"
|
|
]
|
|
}
|
|
}
|
|
}
|