GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
928 B
JSON
33 lines
928 B
JSON
{
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"reference": "GameLib/MapOutdoorQuadtree.cpp",
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"reference_sha256": "446f001237dd26c6773080ffe97390a1d18cca62ab61208f3e6f271cc423cb4e",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CMapOutdoor::BuildQuadTree": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::BuildQuadTree"
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]
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},
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"CMapOutdoor::AllocQuadTreeNode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::AllocQuadTreeNode"
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]
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},
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"CMapOutdoor::SubDivideNode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::SubDivideNode"
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]
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},
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"CMapOutdoor::FreeQuadTree": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::FreeQuadTree"
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]
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}
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}
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}
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