Files
mtgodot-poc/build-debug/extension/godot-cpp/gen/include/godot_cpp/variant/dictionary.hpp
T
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00

167 lines
7.8 KiB
C++

/**************************************************************************/
/* dictionary.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/math_defs.hpp>
#include <gdextension_interface.h>
namespace godot {
class Array;
class StringName;
class Variant;
class Dictionary {
static constexpr size_t DICTIONARY_SIZE = 8;
alignas(8) uint8_t opaque[DICTIONARY_SIZE] = {};
friend class Variant;
static struct _MethodBindings {
GDExtensionTypeFromVariantConstructorFunc from_variant_constructor;
GDExtensionPtrConstructor constructor_0;
GDExtensionPtrConstructor constructor_1;
GDExtensionPtrConstructor constructor_2;
GDExtensionPtrDestructor destructor;
GDExtensionPtrBuiltInMethod method_size;
GDExtensionPtrBuiltInMethod method_is_empty;
GDExtensionPtrBuiltInMethod method_clear;
GDExtensionPtrBuiltInMethod method_assign;
GDExtensionPtrBuiltInMethod method_sort;
GDExtensionPtrBuiltInMethod method_merge;
GDExtensionPtrBuiltInMethod method_merged;
GDExtensionPtrBuiltInMethod method_has;
GDExtensionPtrBuiltInMethod method_has_all;
GDExtensionPtrBuiltInMethod method_find_key;
GDExtensionPtrBuiltInMethod method_erase;
GDExtensionPtrBuiltInMethod method_hash;
GDExtensionPtrBuiltInMethod method_keys;
GDExtensionPtrBuiltInMethod method_values;
GDExtensionPtrBuiltInMethod method_duplicate;
GDExtensionPtrBuiltInMethod method_duplicate_deep;
GDExtensionPtrBuiltInMethod method_get;
GDExtensionPtrBuiltInMethod method_get_or_add;
GDExtensionPtrBuiltInMethod method_set;
GDExtensionPtrBuiltInMethod method_is_typed;
GDExtensionPtrBuiltInMethod method_is_typed_key;
GDExtensionPtrBuiltInMethod method_is_typed_value;
GDExtensionPtrBuiltInMethod method_is_same_typed;
GDExtensionPtrBuiltInMethod method_is_same_typed_key;
GDExtensionPtrBuiltInMethod method_is_same_typed_value;
GDExtensionPtrBuiltInMethod method_get_typed_key_builtin;
GDExtensionPtrBuiltInMethod method_get_typed_value_builtin;
GDExtensionPtrBuiltInMethod method_get_typed_key_class_name;
GDExtensionPtrBuiltInMethod method_get_typed_value_class_name;
GDExtensionPtrBuiltInMethod method_get_typed_key_script;
GDExtensionPtrBuiltInMethod method_get_typed_value_script;
GDExtensionPtrBuiltInMethod method_make_read_only;
GDExtensionPtrBuiltInMethod method_is_read_only;
GDExtensionPtrBuiltInMethod method_recursive_equal;
GDExtensionPtrIndexedSetter indexed_setter;
GDExtensionPtrIndexedGetter indexed_getter;
GDExtensionPtrKeyedSetter keyed_setter;
GDExtensionPtrKeyedGetter keyed_getter;
GDExtensionPtrKeyedChecker keyed_checker;
GDExtensionPtrOperatorEvaluator operator_equal_Variant;
GDExtensionPtrOperatorEvaluator operator_not_equal_Variant;
GDExtensionPtrOperatorEvaluator operator_not;
GDExtensionPtrOperatorEvaluator operator_equal_Dictionary;
GDExtensionPtrOperatorEvaluator operator_not_equal_Dictionary;
GDExtensionPtrOperatorEvaluator operator_in_Dictionary;
GDExtensionPtrOperatorEvaluator operator_in_Array;
} _method_bindings;
static void init_bindings();
static void _init_bindings_constructors_destructor();
Dictionary(const Variant *p_variant);
public:
_FORCE_INLINE_ GDExtensionTypePtr _native_ptr() const { return const_cast<uint8_t(*)[DICTIONARY_SIZE]>(&opaque); }
Dictionary();
Dictionary(const Dictionary &p_from);
Dictionary(const Dictionary &p_base, int64_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, int64_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script);
Dictionary(Dictionary &&p_other);
~Dictionary();
int64_t size() const;
bool is_empty() const;
void clear();
void assign(const Dictionary &p_dictionary);
void sort();
void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
Dictionary merged(const Dictionary &p_dictionary, bool p_overwrite = false) const;
bool has(const Variant &p_key) const;
bool has_all(const Array &p_keys) const;
Variant find_key(const Variant &p_value) const;
bool erase(const Variant &p_key);
int64_t hash() const;
Array keys() const;
Array values() const;
Dictionary duplicate(bool p_deep = false) const;
Dictionary duplicate_deep(int64_t p_deep_subresources_mode = 1) const;
Variant get(const Variant &p_key, const Variant &p_default) const;
Variant get_or_add(const Variant &p_key, const Variant &p_default);
bool set(const Variant &p_key, const Variant &p_value);
bool is_typed() const;
bool is_typed_key() const;
bool is_typed_value() const;
bool is_same_typed(const Dictionary &p_dictionary) const;
bool is_same_typed_key(const Dictionary &p_dictionary) const;
bool is_same_typed_value(const Dictionary &p_dictionary) const;
int64_t get_typed_key_builtin() const;
int64_t get_typed_value_builtin() const;
StringName get_typed_key_class_name() const;
StringName get_typed_value_class_name() const;
Variant get_typed_key_script() const;
Variant get_typed_value_script() const;
void make_read_only();
bool is_read_only() const;
bool recursive_equal(const Dictionary &p_dictionary, int64_t p_recursion_count) const;
bool operator==(const Variant &p_other) const;
bool operator!=(const Variant &p_other) const;
bool operator!() const;
bool operator==(const Dictionary &p_other) const;
bool operator!=(const Dictionary &p_other) const;
Dictionary &operator=(const Dictionary &p_other);
Dictionary &operator=(Dictionary &&p_other);
const Variant &operator[](const Variant &p_key) const;
Variant &operator[](const Variant &p_key);
#if GODOT_VERSION_MINOR >= 4
void set_typed(uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script);
#endif
};
} // namespace godot