Files
mtgodot-poc/audit/port-map/GameLib/GameUtil.cpp.json
T
shenleiandClaude Opus 5.5 5266b00c6e port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:21 +09:00

87 lines
2.3 KiB
JSON

{
"reference": "GameLib/GameUtil.cpp",
"reference_sha256": "eecad7e875d9d2c85dce3ecd2d99b92d55759c7d43dd76d7525b0a36036553e2",
"priority": "P4",
"contracts": [],
"functions": {
"DetectCollisionDynamicZCylinderVSDynamicZCylinder": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicZCylinderVSDynamicZCylinder"
]
},
"DetectCollisionDynamicSphereVSDynamicSphere": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicSphereVSDynamicSphere"
]
},
"IsCWAcuteAngle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:IsCWAcuteAngle"
]
},
"IsCCWAcuteAngle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:IsCCWAcuteAngle"
]
},
"IsCWRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:IsCWRotation"
]
},
"IsCCWRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:IsCCWRotation"
]
},
"GetInterpolatedRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetInterpolatedRotation"
]
},
"GetDegreeFromPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition"
]
},
"GetDegreeFromPosition2": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition2"
]
},
"GetDegreeDifference": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeDifference"
]
},
"GetRotatingDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetRotatingDirection"
]
},
"CameraRotationToCharacterRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:CameraRotationToCharacterRotation"
]
},
"CharacterRotationToCameraRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:CharacterRotationToCameraRotation"
]
}
}
}