GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 lines
681 B
C++
24 lines
681 B
C++
// Platform implementation of EterBase/TempFile.h (40250 EterBase/TempFile.cpp): the 40250 code as is; the file
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// name comes from the platform CreateTempFileName and DeleteFile is the common/Win32Crt.h shim.
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#include "EterBase/StdAfx.h"
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#include "EterBase/TempFile.h"
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#include "EterBase/Utils.h"
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#include "EterBase/Debug.h"
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CTempFile::~CTempFile()
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{
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Destroy();
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DeleteFile(m_szFileName);
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}
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CTempFile::CTempFile(const char * c_pszPrefix)
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{
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strncpy(m_szFileName, CreateTempFileName(c_pszPrefix), MAX_PATH);
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if (!Create(m_szFileName, CFileBase::FILEMODE_WRITE))
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{
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TraceError("CTempFile::CTempFile cannot create temporary file. (filename: %s)", m_szFileName);
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return;
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}
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}
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