GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
87 lines
2.2 KiB
JSON
87 lines
2.2 KiB
JSON
{
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"reference": "GameLib/Property.cpp",
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"reference_sha256": "5ab915509b46902f2b2be8a0c91834f39b3b07a9ce3cbc782ba7451021137c4b",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CProperty::CProperty": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::CProperty"
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]
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},
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"CProperty::~CProperty": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::~CProperty"
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]
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},
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"CProperty::GetCRC": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetCRC"
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]
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},
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"CProperty::GetFileName": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetFileName"
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]
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},
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"CProperty::GetString": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetString"
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]
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},
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"CProperty::GetSize": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetSize"
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]
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},
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"CProperty::GetVector": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetVector"
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]
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},
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"CProperty::PutString": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::PutString"
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]
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},
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"CProperty::PutVector": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::PutVector"
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]
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},
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"GetTimeString": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:GetTimeString"
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]
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},
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"CProperty::Save": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::Save"
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]
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},
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"CProperty::ReadFromMemory": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::ReadFromMemory"
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]
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},
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"CProperty::Clear": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::Clear"
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]
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}
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}
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}
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