Files
mtgodot-poc/project/audio_driver_test.gd
T

35 lines
1.2 KiB
GDScript

extends SceneTree
var failures := 0
func _initialize() -> void:
call_deferred("_run")
func _check(ok: bool, detail: String) -> void:
if not ok:
failures += 1
printerr("FAIL: " + detail)
func _run() -> void:
_check(AssetRoot.pack_ready(), "40250 pack unavailable")
var driver: Node = preload("res://audio_driver.gd").new()
root.add_child(driver)
var sound := "sound/ambience/waterfall.wav"
var path: String = driver._find_sound(sound)
_check(path == "pack://" + sound, "sound must resolve through 40250 pack")
var stream: AudioStream = driver._load_stream(path)
_check(stream != null, "packed WAV must decode")
if stream != null:
driver.set_sound_volume(0.5)
driver.play_sound_2d(sound, 0.5)
var player: AudioStreamPlayer = driver._ui_pool[0]
_check(absf(player.volume_db - linear_to_db(0.5)) < 0.01,
"sound volume was applied more than once")
driver.play_sound_3d(sound, Vector3.ZERO, 0.5)
_check(driver._all_3d.size() == 1, "3D sound not tracked")
driver.stop_all_sound_3d()
_check(driver._all_3d.is_empty(), "StopAllSound3D left a player running")
driver.free()
print("PASS: audio_driver_test" if failures == 0 else "FAIL: audio_driver_test")
quit(0 if failures == 0 else 1)