Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceAttach.cpp.json
T
shenleiandClaude Opus 5.5 5266b00c6e port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget,
PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils
verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem
join PythonBoot in CPythonApplication member order.

Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead
is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so
SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses
LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading.

The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow
asserts the main instance exists with race 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:02:21 +09:00

117 lines
3.7 KiB
JSON

{
"reference": "GameLib/ActorInstanceAttach.cpp",
"reference_sha256": "ee66f8e15843ec51b51b335906b004f3ea7c80f7509aab88f1282e66e6321e3b",
"priority": "P1",
"contracts": [],
"functions": {
"Vietnam_ConvertWeaponVnum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:Vietnam_ConvertWeaponVnum"
]
},
"CActorInstance::AttachSmokeEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachSmokeEffect"
]
},
"CActorInstance::__IsLeftHandWeapon": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsLeftHandWeapon"
]
},
"CActorInstance::__IsRightHandWeapon": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsRightHandWeapon"
]
},
"CActorInstance::__IsWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsWeaponTrace"
]
},
"CActorInstance::AttachWeapon": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachWeapon"
]
},
"CActorInstance::GetAttachingBoneName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::GetAttachingBoneName"
]
},
"CActorInstance::DettachEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::DettachEffect"
]
},
"CActorInstance::AttachEffectByName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByName"
]
},
"CActorInstance::AttachEffectByID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByID"
]
},
"CActorInstance::RefreshActorInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::RefreshActorInstance"
]
},
"CActorInstance::SetWeaponTraceTexture": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::SetWeaponTraceTexture"
]
},
"CActorInstance::UseTextureWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseTextureWeaponTrace"
]
},
"CActorInstance::UseAlphaWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseAlphaWeaponTrace"
]
},
"CActorInstance::UpdateAttachingInstances": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UpdateAttachingInstances"
]
},
"CActorInstance::ShowAllAttachingEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::ShowAllAttachingEffect"
]
},
"CActorInstance::HideAllAttachingEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::HideAllAttachingEffect"
]
},
"CActorInstance::__ClearAttachingEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__ClearAttachingEffect"
]
}
}
}