Files
mtgodot-poc/audit/port-map/GameLib/MapOutdoorQuadtree.cpp.json
T
shenleiandClaude Opus 5.5 2ead95756e port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet,
PythonBackground(+Module) and ColorTransitionHelper ported verbatim;
pending stand-ins and background module stubs removed. Hand edits:
BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the
file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot
draws the terrain). RecordingDevice gains textures, buffers and render
targets; orthographic draws become UI commands so CPythonMiniMap's
masked tiles show through minimap_image_filter in python_ui_surface.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 03:50:09 +09:00

33 lines
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JSON

{
"reference": "GameLib/MapOutdoorQuadtree.cpp",
"reference_sha256": "446f001237dd26c6773080ffe97390a1d18cca62ab61208f3e6f271cc423cb4e",
"priority": "P4",
"contracts": [],
"functions": {
"CMapOutdoor::BuildQuadTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::BuildQuadTree"
]
},
"CMapOutdoor::AllocQuadTreeNode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::AllocQuadTreeNode"
]
},
"CMapOutdoor::SubDivideNode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::SubDivideNode"
]
},
"CMapOutdoor::FreeQuadTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::FreeQuadTree"
]
}
}
}