- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
973 B
973 B
平台构建
当前客户端使用 SDL3 + Vulkan 原生渲染,目标平台是 macOS arm64 和 Android arm64。核心 40250 移植代码在 src/port 与 src/platform,与 UI 引擎无关。
| 平台 | 构建入口 | 产物 |
|---|---|---|
| macOS | cmake -S . -B build/release -DCMAKE_BUILD_TYPE=Release -DMT_BUILD_NATIVE_RENDER=ON -DCMAKE_PREFIX_PATH=/opt/homebrew,然后 cmake --build build/release --target mt_native_render -j8 |
build/release/src/host/mt_native_render |
| Android | ./android/build.sh Release |
android/app/build/outputs/apk/debug/app-debug.apk |
macOS 的 Vulkan loader 通过 MoltenVK 使用 Metal。Android APK 使用 SDLActivity 和 libmain.so。40250 Client 资源在 macOS 通过 --live-client 指定,在 Android 通过 android/push-client.sh 放进应用目录。
原生客户端的详细配置与验收步骤见 src/host/README.md 和 ANDROID-TESTING.md。