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mtgodot-poc/docs/reference/README.md
T
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00

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reference/ — archived from xrender-poc

These docs come from xrender-poc, the bgfx-based rendering POC that was retired on 2026-08-29 in favour of the Godot route (this repo). See ../MIDREVIEW.md for the decision.

They are kept because the reverse-engineering knowledge is route-independent and still authoritative:

file what's still useful
steps/M0-gr2-reader.md the entire .gr2 v6/v7 format breakdown that libgr2 implements — header, sections, Oodle1, self-describing type tree, granny_transform, OldCurveType B-splines, the "明确不做" table. libgr2 is vendored here now (../../src/gr2).
steps/00-oracle.md how the Wine + MinGW Granny oracle works — the ground truth for libgr2 numeric verification. Oracle harness vendored at ../../tools/granny-oracle/.
steps/M1-static-render.md material-binding chain (granny_material → .Maps[].Map → granny_texture.FromFileName), DDS/DXT decode, the bgfx-era gotchas. The material logic maps 1:1 onto m2_material.cpp here.
steps/M2-anim-skinning.md CPU LBS formula, sample_pose retarget-by-bone-name, the Granny normal-transform (plain 3×3, no inverse-transpose) — same math the GDExtension uses. Numeric gates vs Granny (≤6.5e-5).
steps/M3-mobile.md iOS/Android notes from the bgfx shells — historical; Godot handles platform now.
steps/M4-realistic-load.md eterpack / full-load plan — deferred in both routes.
PLAN.md the bgfx-route master plan. §01 (go/no-go criteria, "工程性延期 vs 方案性死路"), §05 (format findings), §07 (visual-diff layering) are still the shared vocabulary.
DEMO-PLAN.md bgfx RHI demo design record. Mostly superseded; kept for the shader/material-stage analysis.

Relative paths inside these files (../libgr2, tools/granny-oracle/, test/golden/…, engine/…, app/…) refer to the old xrender-poc layout. The mapping:

old (xrender-poc) now (metin2-client; the repo was created as mtgodot-poc and renamed later — the mtgodot-poc.app / .apk artifact names and the org.internal.mtgodotpoc bundle id did not change)
src/gr2/ src/gr2/ (vendored, unchanged)
formats/ formats/ (vendored)
tools/granny-oracle/ tools/granny-oracle/ (vendored; oracle.exe + granny2_x64.dll rebuilt locally)
tools/{gr2dump,gr2fuzz,oracle_diff} tools/ (build with -DMTGODOT_BUILD_TOOLS=ON)
engine/, app/, platform/, third_party/ dropped — Godot + the GDExtension in extension/ replace them
test/golden/*.png (bgfx shots) test/bgfx-reference/ (cross-check images)
test/{noise_floor,m2-numeric}.json, assets.list test/ (vendored baselines)