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mtgodot-poc/audit/reports/coverage.md
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shenleiandClaude Sonnet 5 a4ac48db24 audit(movement.keyboard.motion): close Paralysis/Faint/Sleep gate as false positive
Investigated the prior round's flagged gap ("CanAct()'s Paralysis/Faint/Sleep
movement doors not wired into net_play.gd") via exhaustive reachability
tracing of the 40250 reference source. All three resolve to non-gaps:

- Paralysis: its only setter (__Shaman_SetParalysis, InstanceBaseEffect.cpp:821)
  has zero callers anywhere in the reachable source -- dead code, never true
  in live gameplay.
- Sleep: the AFFECT_SLEEP case in SetAffect() is commented out; the only live
  setter is the AFFECT_STUN case (SetSleep(), InstanceBaseEffect.cpp:932-933),
  i.e. IsSleep() is just an alias for AFFECT_STUN -- already covered by the
  existing `stunned` field and _can_process_network_state()'s dead/stunned/
  knock_down gate.
- Faint: only setter is chrFaintTest(), a debug-only Python binding operating
  on GetSelectedInstancePtr(); unverifiable from the available 40250 checkout
  (no root/ UI scripts) -- evidence-blocked, left unresolved per the skill's
  reachability rule.

Byproduct finding while tracing IsStun(): main-character GC_STUN routes to
Die() in the reference (RecvStunPacket), not Stun(); verified this causes no
movement.keyboard.motion discrepancy since CanAct() blocks movement equally
on IsDead()/IsStun() and the current client already blocks movement equally
on dead/stunned. The Die()-vs-Stun() distinction only affects death-system
semantics, already tracked under combat.affect-status.md (Remaining #2, rows
63/67) -- not duplicated here.

No implementation code changed. Removed the resolved item from manifest.json
and movement.keyboard-motion.md's Remaining list; documented full evidence
in the contract doc and remediation roadmap. Contract stays PARTIAL
(AccumulationMovement root-motion, OnMove/OnMoving event-source parity,
sync/hit/death/warp gate stacking, and real-model bone-flip test remain open
for future rounds).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 16:20:49 +09:00

2.2 KiB

40250 parity audit coverage

Total contracts: 45

Status

  • BLOCKED: 0
  • EXCLUDED: 1
  • IN_PROGRESS: 0
  • MAPPED: 0
  • PARTIAL: 44
  • REGRESSION: 0
  • STALE: 0
  • STATIC_VERIFIED: 0
  • TEST_VERIFIED: 0
  • UNMAPPED: 0

Priority

  • P0: 18
  • P1: 23
  • P2: 3
  • P3: 1

Pending branch items

  • Total: 224
  • P0: 93
  • P1: 118
  • P2: 13
  • P3: 0
  • Routing: see audit/remediation-roadmap.md

Pending

  • [P0] combat.attack_combo_damage: PARTIAL
  • [P0] combat.death.exp_drop: PARTIAL
  • [P0] item.inventory_equipment_state: PARTIAL
  • [P0] lifecycle.bootstrap_phase_host: PARTIAL
  • [P0] movement.click_collision: PARTIAL
  • [P0] movement.keyboard.motion: PARTIAL
  • [P0] movement.remote_sync_state: PARTIAL
  • [P0] network.character_select.create_delete: PARTIAL
  • [P0] network.login.phase_flow: PARTIAL
  • [P0] network.packet_dispatch_protocol: PARTIAL
  • [P0] network.reconnect_warp: PARTIAL
  • [P0] network.security_encoding: PARTIAL
  • [P0] resource.pack_locale_proto: PARTIAL
  • [P0] skill.cast.effect_timing: PARTIAL
  • [P0] world.entity_spawn_state_sync: PARTIAL
  • [P0] world.map_load_transition: PARTIAL
  • [P0] world.reset_cleanup: PARTIAL
  • [P0] world.terrain_water_collision: PARTIAL
  • [P1] combat.affect_status: PARTIAL
  • [P1] combat.flying_projectile: PARTIAL
  • [P1] combat.target_selection_rules: PARTIAL
  • [P1] item.consumable_action: PARTIAL
  • [P1] item.drop_pickup: PARTIAL
  • [P1] item.refine_socket_costume: PARTIAL
  • [P1] movement.motion_resource_events: PARTIAL
  • [P1] network.error_timeout_server_state: PARTIAL
  • [P1] npc.dialog_shop: PARTIAL
  • [P1] quest.quest_event_navigation: PARTIAL
  • [P1] render.effect_particle_motion: PARTIAL
  • [P1] render.model_attachment: PARTIAL
  • [P1] skill.player_ui_cooldown: PARTIAL
  • [P1] social.chat_text_tail: PARTIAL
  • [P1] social.exchange_safebox: PARTIAL
  • [P1] social.party_guild_messenger: PARTIAL
  • [P1] ui.equipment.tooltip: PARTIAL
  • [P1] ui.hud_target_minimap_status: PARTIAL
  • [P1] ui.input_camera_mobile: PARTIAL
  • [P1] world.dungeon_activity: PARTIAL
  • [P1] world.fishing_mining: PARTIAL
  • [P1] world.mount_pet_polymorph: PARTIAL
  • [P1] world.npc_drop_actor_spawn: PARTIAL
  • [P2] audio.bgm_ambience_3d: PARTIAL
  • [P2] lifecycle.platform_release: PARTIAL
  • [P2] world.environment_weather: PARTIAL