Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
907 B
JSON
33 lines
907 B
JSON
{
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"reference": "GameLib/ActorInstanceSync.cpp",
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"reference_sha256": "68a962794964e72f00b333ab935685e83d3cbb43aa8d29b3320656867321900b",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::__Push": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__Push"
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]
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},
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"CActorInstance::TEMP_Push": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::TEMP_Push"
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]
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},
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"CActorInstance::__IsSyncing": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__IsSyncing"
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]
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},
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"CActorInstance::IsPushing": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::IsPushing"
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]
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}
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}
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}
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