- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
123 lines
5.9 KiB
C++
123 lines
5.9 KiB
C++
/**************************************************************************/
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/* texture2d.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/classes/image.hpp>
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#include <godot_cpp/classes/ref.hpp>
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#include <godot_cpp/classes/texture.hpp>
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#include <godot_cpp/variant/color.hpp>
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#include <godot_cpp/variant/vector2.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <type_traits>
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namespace godot {
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class RID;
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struct Rect2;
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class Resource;
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class Texture2D : public Texture {
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GDEXTENSION_CLASS(Texture2D, Texture)
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public:
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Image::Format get_format() const;
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int32_t get_mipmap_count() const;
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int32_t get_width() const;
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int32_t get_height() const;
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Vector2 get_size() const;
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bool has_alpha() const;
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bool has_mipmaps() const;
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void draw(const RID &p_canvas_item, const Vector2 &p_position, const Color &p_modulate = Color(1, 1, 1, 1), bool p_transpose = false) const;
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void draw_rect(const RID &p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate = Color(1, 1, 1, 1), bool p_transpose = false) const;
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void draw_rect_region(const RID &p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
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Ref<Image> get_image() const;
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Ref<Resource> create_placeholder() const;
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virtual Ref<Image> _get_image() const;
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virtual Image::Format _get_format() const;
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virtual int32_t _get_mipmap_count() const;
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virtual int32_t _get_width() const;
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virtual int32_t _get_height() const;
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virtual bool _is_pixel_opaque(int32_t p_x, int32_t p_y) const;
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virtual bool _has_alpha() const;
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virtual bool _has_mipmaps() const;
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virtual void _draw(const RID &p_to_canvas_item, const Vector2 &p_pos, const Color &p_modulate, bool p_transpose) const;
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virtual void _draw_rect(const RID &p_to_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const;
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virtual void _draw_rect_region(const RID &p_to_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const;
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protected:
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template <typename T, typename B>
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static void register_virtuals() {
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Texture::register_virtuals<T, B>();
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if constexpr (!std::is_same_v<decltype(&B::_get_image), decltype(&T::_get_image)>) {
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BIND_VIRTUAL_METHOD(T, _get_image, 4190603485);
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}
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if constexpr (!std::is_same_v<decltype(&B::_get_format), decltype(&T::_get_format)>) {
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BIND_VIRTUAL_METHOD(T, _get_format, 3847873762);
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}
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if constexpr (!std::is_same_v<decltype(&B::_get_mipmap_count), decltype(&T::_get_mipmap_count)>) {
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BIND_VIRTUAL_METHOD(T, _get_mipmap_count, 3905245786);
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}
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if constexpr (!std::is_same_v<decltype(&B::_get_width), decltype(&T::_get_width)>) {
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BIND_VIRTUAL_METHOD(T, _get_width, 3905245786);
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}
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if constexpr (!std::is_same_v<decltype(&B::_get_height), decltype(&T::_get_height)>) {
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BIND_VIRTUAL_METHOD(T, _get_height, 3905245786);
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}
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if constexpr (!std::is_same_v<decltype(&B::_is_pixel_opaque), decltype(&T::_is_pixel_opaque)>) {
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BIND_VIRTUAL_METHOD(T, _is_pixel_opaque, 2522259332);
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}
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if constexpr (!std::is_same_v<decltype(&B::_has_alpha), decltype(&T::_has_alpha)>) {
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BIND_VIRTUAL_METHOD(T, _has_alpha, 36873697);
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}
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if constexpr (!std::is_same_v<decltype(&B::_has_mipmaps), decltype(&T::_has_mipmaps)>) {
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BIND_VIRTUAL_METHOD(T, _has_mipmaps, 36873697);
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}
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if constexpr (!std::is_same_v<decltype(&B::_draw), decltype(&T::_draw)>) {
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BIND_VIRTUAL_METHOD(T, _draw, 1384643611);
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}
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if constexpr (!std::is_same_v<decltype(&B::_draw_rect), decltype(&T::_draw_rect)>) {
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BIND_VIRTUAL_METHOD(T, _draw_rect, 3819628907);
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}
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if constexpr (!std::is_same_v<decltype(&B::_draw_rect_region), decltype(&T::_draw_rect_region)>) {
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BIND_VIRTUAL_METHOD(T, _draw_rect_region, 4094143664);
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}
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}
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public:
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};
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} // namespace godot
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