Files
mtgodot-poc/project/remote_player_test.gd
T

71 lines
2.5 KiB
GDScript

# remote_player_test —— 远端 PC 真模型 + awPart[4] 换装链回归。
# godot --headless --path project --script remote_player_test.gd
extends SceneTree
const ItemListDB = preload("res://ui/item_list.gd")
const RemotePlayerView = preload("res://ui/remote_player_view.gd")
const NetWorld = preload("res://net_world.gd")
class FieldProbe extends Node3D:
var calls: Array = []
func set_armor(v: int) -> void: calls.append(["armor", v])
func set_weapon(v: int) -> void: calls.append(["weapon", v])
func set_head(v: int) -> void: calls.append(["head", v])
func set_hair(v: int) -> void: calls.append(["hair", v])
var _fail := 0
func _ck(ok: bool, msg: String) -> void:
if not ok:
_fail += 1
printerr("FAIL: " + msg)
func _init() -> void:
await _run()
if _fail == 0:
print("PASS: remote_player_test (remote PlayerView + awPart[4])")
quit(0)
else:
printerr("%d check(s) failed" % _fail)
quit(1)
func _run() -> void:
if not ClassDB.class_exists("Metin2Model") or not ClassDB.class_exists("Metin2AnimPlayer"):
print(" (skip: animation extension not registered)")
return
var assets := AssetRoot.path()
if not DirAccess.dir_exists_absolute(assets.path_join("PC/ymir work/pc/warrior")):
print(" (skip: PC assets unavailable)")
return
var il := ItemListDB.new()
if not il.load_file(assets.path_join("locale/locale/common/item_list.txt")):
print(" (skip: item_list unavailable)")
return
var pv := RemotePlayerView.new()
get_root().add_child(pv)
var parts: Array = [0, 19, 0, 5] # ARMOR / WEAPON / HEAD / HAIR
_ck(pv.build_remote(assets, 0, parts, il), "remote warrior PlayerView builds")
if pv.remote_equip == null:
return
_ck(pv.remote_equip._remote_parts == parts, "remote EquipModel receives awPart[4]")
await process_frame
pv.set_weapon(0)
await process_frame
_ck(int(pv.remote_equip._remote_parts[1]) == 0, "set_weapon updates awPart[WEAPON]")
pv.set_head(19)
await process_frame
_ck(int(pv.remote_equip._remote_parts[2]) == 19, "set_head updates awPart[HEAD]")
pv.set_hair(5)
await process_frame
_ck(int(pv.remote_equip._remote_parts[3]) == 5, "set_hair updates awPart[HAIR]")
pv.queue_free()
# NetworkActorManager::UpdateActor 的四个 awPart 字段序必须保持 ARMOR/WEAPON/HEAD/HAIR。
var nw := NetWorld.new()
var probe := FieldProbe.new()
nw._apply_field_updates(probe, {"parts": [11, 22, 33, 44]})
_ck(probe.calls == [["armor", 11], ["weapon", 22], ["head", 33], ["hair", 44]],
"NetWorld applies awPart[4] in reference order")
probe.free()
nw.free()