420 lines
14 KiB
GDScript
420 lines
14 KiB
GDScript
# SafeboxUI (P8) —— 仓库窗。
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#
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# var bu := preload("res://ui/safebox_ui.gd").new()
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# add_child(bu)
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# bu.setup(m2client, canvas_parent, proto) # proto 可空
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#
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# `safebox_changed` 刷新(size>0 → 打开)。列出仓库道具 + [取出]。
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# inventory_ui 在仓库开着时右键道具 → 调 bu.deposit(win, cell)。
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# 取出/存入用第一个空位(简版:deposit 用 safe_pos = 下一个空格;checkout 用道具 cell)。
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extends Node
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const ItemTooltip = preload("res://ui/item_tooltip.gd")
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var client: Node
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var proto: Node
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var _tooltip_builder: RefCounted
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var _root: Control
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var _list: VBoxContainer
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var _gold: Label
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var _title: Label
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var _status: Label
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var _password_dialog: ConfirmationDialog
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var _grid: GridContainer
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var _cells: Dictionary = {}
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var _page_label: Label
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var _page := 0
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var item_mouse: Node
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var _mobile_mode := false
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var _mobile_inventory_title: Label
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var _mobile_inventory_scroll: ScrollContainer
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var _mobile_inventory_list: VBoxContainer
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var _mobile_deposit_pending := {}
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const SAFE_PAGE_SLOTS := 45
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const SAFE_WINDOW := 3
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const INVENTORY_WINDOW := 1
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func setup(m2client: Node, parent: Node, proto_node: Node = null) -> void:
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client = m2client
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proto = proto_node
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_tooltip_builder = ItemTooltip.new()
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_tooltip_builder.setup(AssetRoot.path(), "en", proto)
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_build(parent)
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if client.has_signal("safebox_changed"):
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client.safebox_changed.connect(refresh)
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if client.has_signal("safebox_password_required"):
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client.safebox_password_required.connect(func(): _ask_password("safebox"))
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if client.has_signal("safebox_wrong_password"):
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client.safebox_wrong_password.connect(func():
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if is_instance_valid(_status):
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_status.text = "仓库密码错误")
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func is_open() -> bool:
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return _root != null and _root.visible
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func set_mobile_mode(enabled: bool) -> void:
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_mobile_mode = enabled
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_apply_mobile_layout()
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_refresh_mobile_inventory()
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func get_mobile_window() -> Control:
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return _root
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func close() -> void:
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if item_mouse and item_mouse.has_method("unregister_owner"):
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item_mouse.unregister_owner(self)
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if item_mouse.has_method("is_attached") and item_mouse.is_attached():
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item_mouse.cancel()
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if _root:
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_root.visible = false
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_page = 0
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_mobile_deposit_pending.clear()
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if is_instance_valid(_password_dialog):
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_password_dialog.queue_free()
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_password_dialog = null
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func deposit(inv_window: int, inv_cell: int) -> void:
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if not is_open() or inv_window < 0 or inv_cell < 0:
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return
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if inv_window == INVENTORY_WINDOW and _mobile_deposit_pending.has(inv_cell):
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_status.text = "该物品的存入请求已发送"
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return
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var safe_pos := _next_free_slot()
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if safe_pos < 0:
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_status.text = "仓库已满"
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return
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if not client.has_method("safebox_checkin"):
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_status.text = "存入请求发送失败"
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return
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if not client.safebox_checkin(safe_pos, inv_window, inv_cell):
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_status.text = "存入请求发送失败"
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return
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if _mobile_mode and inv_window == INVENTORY_WINDOW:
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_mobile_deposit_pending[inv_cell] = true
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_status.text = "已发送存入请求"
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func _next_free_slot() -> int:
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var used := {}
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for it in client.get_safebox_items():
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used[int(it.get("cell", -1))] = true
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var cap: int = maxi(1, client.get_safebox_size()) * 45
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for i in range(cap):
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if not used.has(i):
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return i
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return -1
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func _name_of(vnum: int) -> String:
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if proto and proto.has_method("item"):
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var d: Dictionary = proto.item(vnum)
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var n := String(d.get("locale_name", d.get("name", "")))
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if n != "":
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return n
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return "#%d" % vnum
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func _tooltip_for(item: Dictionary) -> String:
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var vnum := int(item.get("vnum", 0))
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if _tooltip_builder:
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var pd: Dictionary = proto.item(vnum) if proto and proto.has_method("item") else {}
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return _tooltip_builder.format(vnum, int(item.get("count", 1)), pd, item)
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return "%s\n#%d ×%d" % [_name_of(vnum), vnum, int(item.get("count", 1))]
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func refresh() -> void:
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if client == null:
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return
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_root.visible = client.is_safebox_open()
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if not _root.visible:
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return
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_status.text = ""
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var pages := maxi(1, int(client.get_safebox_size()))
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_page = clampi(_page, 0, pages - 1)
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_title.text = "仓库(第 %d/%d 页)" % [_page + 1, pages]
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_page_label.text = "%d / %d" % [_page + 1, pages]
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_gold.text = "仓库金币: %d" % client.get_safebox_gold()
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for c in _list.get_children():
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c.queue_free()
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_render_grid()
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var items: Array = client.get_safebox_items()
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if items.is_empty():
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var e := Label.new()
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e.text = "(空)"
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_list.add_child(e)
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else:
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for it in items:
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_list.add_child(_row(it))
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_refresh_mobile_inventory()
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func _render_grid() -> void:
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if _grid == null:
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return
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for pos in _cells:
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var cell: Button = _cells[pos]
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cell.text = ""
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cell.tooltip_text = ""
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cell.set_meta("vnum", 0)
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cell.set_meta("count", 0)
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var items: Array = client.get_safebox_items() if client and client.has_method("get_safebox_items") else []
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for it in items:
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var absolute_pos := int(it.get("cell", -1))
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var pos := absolute_pos - _page * SAFE_PAGE_SLOTS
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if not _cells.has(pos):
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continue
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var cell: Button = _cells[pos]
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var vnum := int(it.get("vnum", 0))
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var count := int(it.get("count", 1))
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cell.text = "%s%s" % [_name_of(vnum).substr(0, 7), (" ×%d" % count) if count > 1 else ""]
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cell.tooltip_text = _tooltip_for(it)
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cell.set_meta("vnum", vnum)
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cell.set_meta("count", count)
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func _drop_to_slot(payload: Dictionary, local_pos: int) -> bool:
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if payload.is_empty() or not _cells.has(local_pos):
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return false
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var safe_pos := _page * SAFE_PAGE_SLOTS + local_pos
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var cell: Button = _cells[local_pos]
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if int(cell.get_meta("vnum", 0)) != 0:
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return false
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var source_window := int(payload.get("window", -1))
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var source_cell := int(payload.get("cell", -1))
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if source_cell < 0:
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return false
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if source_window in [1, 2] and client.has_method("safebox_checkin"):
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return client.safebox_checkin(safe_pos, source_window, source_cell)
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if source_window == SAFE_WINDOW and client.has_method("safebox_move"):
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return client.safebox_move(source_cell, safe_pos, 1)
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return false
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func _on_grid_input(local_pos: int, event: InputEvent) -> void:
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if not item_mouse or not item_mouse.has_method("attach_item"):
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return
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if not (event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT
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and event.pressed):
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return
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var cell: Button = _cells[local_pos]
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var vnum := int(cell.get_meta("vnum", 0))
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if vnum == 0:
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return
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item_mouse.attach_item(SAFE_WINDOW, _page * SAFE_PAGE_SLOTS + local_pos, vnum,
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int(cell.get_meta("count", 1)), null, "safebox")
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func _on_mobile_grid_tap(local_pos: int) -> void:
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if not _mobile_mode or client == null or not _cells.has(local_pos):
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return
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var cell: Button = _cells[local_pos]
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if int(cell.get_meta("vnum", 0)) == 0 or not client.has_method("safebox_checkout"):
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return
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var target := _first_free_inv()
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if target < 0:
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_status.text = "背包已满"
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return
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if not client.safebox_checkout(_page * SAFE_PAGE_SLOTS + local_pos, 1, target):
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_status.text = "取出请求发送失败"
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func _apply_mobile_layout() -> void:
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if _root == null:
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return
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if _mobile_mode:
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# The source-bag candidates stay inside the same hosted surface as the
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# warehouse grid, so both obey one safe-area scale and touch boundary.
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_root.size = Vector2(688, 400)
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_root.position = Vector2(-344, -200)
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_grid.position = Vector2(12, 54)
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if _mobile_inventory_title:
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_mobile_inventory_title.visible = true
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_mobile_inventory_title.position = Vector2(350, 48)
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if _mobile_inventory_scroll:
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_mobile_inventory_scroll.visible = true
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_mobile_inventory_scroll.position = Vector2(350, 76)
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_mobile_inventory_scroll.size = Vector2(326, 292)
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else:
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_root.size = Vector2(340, 400)
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_root.position = Vector2(-170, -200)
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_grid.position = Vector2(12, 54)
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if _mobile_inventory_title:
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_mobile_inventory_title.visible = false
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if _mobile_inventory_scroll:
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_mobile_inventory_scroll.visible = false
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func _refresh_mobile_inventory() -> void:
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if not _mobile_mode or _mobile_inventory_list == null or not is_open():
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return
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for child in _mobile_inventory_list.get_children():
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child.queue_free()
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var inventory: Array = client.get_inventory() if client and client.has_method("get_inventory") else []
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var shown := 0
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for item in inventory:
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var cell := int(item.get("cell", -1))
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var vnum := int(item.get("vnum", 0))
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if cell < 0 or vnum <= 0 or _mobile_deposit_pending.has(cell):
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continue
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var button := Button.new()
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button.alignment = HORIZONTAL_ALIGNMENT_LEFT
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button.text = "%s ×%d · 点按存入" % [_name_of(vnum), int(item.get("count", 1))]
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button.custom_minimum_size = Vector2(316, 34)
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button.tooltip_text = _tooltip_for(item)
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var captured_cell := cell
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button.pressed.connect(func() -> void: deposit(INVENTORY_WINDOW, captured_cell))
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_mobile_inventory_list.add_child(button)
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shown += 1
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if shown == 0:
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var empty := Label.new()
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empty.text = "(没有可存入物品)"
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empty.add_theme_font_size_override("font_size", 12)
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_mobile_inventory_list.add_child(empty)
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func _change_page(delta: int) -> void:
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var pages := maxi(1, int(client.get_safebox_size()))
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_page = clampi(_page + delta, 0, pages - 1)
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refresh()
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func _ask_password(kind: String) -> void:
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if is_instance_valid(_password_dialog):
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_password_dialog.queue_free()
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_password_dialog = ConfirmationDialog.new()
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_password_dialog.title = "商城密码" if kind == "mall" else "仓库密码"
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_password_dialog.dialog_text = "请输入 1~6 位密码"
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_password_dialog.ok_button_text = "确认"
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_password_dialog.cancel_button_text = "取消"
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var edit := LineEdit.new()
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edit.secret = true
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edit.max_length = 6
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edit.placeholder_text = "密码"
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edit.virtual_keyboard_type = LineEdit.KEYBOARD_TYPE_NUMBER
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edit.custom_minimum_size = Vector2(360, 44) if _mobile_mode else Vector2(220, 28)
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_password_dialog.add_child(edit)
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_password_dialog.confirmed.connect(func() -> void:
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var sent: bool = client.safebox_password(edit.text) if kind == "safebox" else client.mall_password(edit.text)
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if not sent and is_instance_valid(_status):
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_status.text = "密码格式无效"
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_password_dialog.queue_free()
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_password_dialog = null)
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_password_dialog.canceled.connect(func() -> void:
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_password_dialog.queue_free()
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_password_dialog = null)
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if _mobile_mode:
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_password_dialog.set_meta("mobile_modal", true)
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_password_dialog.set_meta("mobile_title", "商城密码" if kind == "mall" else "仓库密码")
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_password_dialog.min_size = Vector2i(460, 230)
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_password_dialog.size = Vector2i(460, 230)
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_root.add_child(_password_dialog)
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if _mobile_mode:
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_password_dialog.popup_centered(Vector2i(460, 230))
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else:
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_password_dialog.popup_centered()
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func _row(it: Dictionary) -> Control:
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(300, 0)
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var nm := Label.new()
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nm.text = "%s ×%d" % [_name_of(int(it.get("vnum", 0))), int(it.get("count", 1))]
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nm.custom_minimum_size = Vector2(220, 0)
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nm.add_theme_font_size_override("font_size", 12)
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row.add_child(nm)
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var out := Button.new()
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out.text = "取出"
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var cell := int(it.get("cell", 0))
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out.pressed.connect(func() -> void:
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var target := _first_free_inv()
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if target < 0:
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_status.text = "背包已满"
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return
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if not client.safebox_checkout(cell, 1, target):
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_status.text = "取出请求发送失败")
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row.add_child(out)
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return row
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func _first_free_inv() -> int:
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var used := {}
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for it in client.get_inventory():
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used[int(it.get("cell", -1))] = true
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for i in range(90):
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if not used.has(i):
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return i
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return -1
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func _build(parent: Node) -> void:
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_root = Control.new()
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_root.set_anchors_preset(Control.PRESET_CENTER)
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_root.position = Vector2(-170, -200)
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_root.size = Vector2(340, 400)
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_root.visible = false
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_root.set_meta("is_titlebar", true)
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parent.add_child(_root)
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var panel := Panel.new()
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panel.set_anchors_preset(Control.PRESET_FULL_RECT)
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var sb := StyleBoxFlat.new()
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sb.bg_color = Color(0.06, 0.08, 0.09, 0.97)
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sb.set_corner_radius_all(4)
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panel.add_theme_stylebox_override("panel", sb)
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_root.add_child(panel)
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_title = Label.new()
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_title.text = "仓库"
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_title.position = Vector2(12, 8)
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_root.add_child(_title)
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var prev := Button.new()
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prev.text = "‹"
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prev.position = Vector2(235, 6)
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prev.size = Vector2(28, 24)
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prev.pressed.connect(func(): _change_page(-1))
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_root.add_child(prev)
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_page_label = Label.new()
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_page_label.position = Vector2(266, 10)
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_page_label.size = Vector2(60, 18)
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_page_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_root.add_child(_page_label)
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var next := Button.new()
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next.text = "›"
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next.position = Vector2(302, 6)
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next.size = Vector2(28, 24)
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next.pressed.connect(func(): _change_page(1))
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_root.add_child(next)
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_gold = Label.new()
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_gold.text = "仓库金币: 0"
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_gold.position = Vector2(12, 30)
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_gold.modulate = Color(0.95, 0.85, 0.5)
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_gold.add_theme_font_size_override("font_size", 12)
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_root.add_child(_gold)
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_status = Label.new()
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_status.position = Vector2(12, 382)
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_status.add_theme_font_size_override("font_size", 11)
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_status.add_theme_color_override("font_color", Color(1, 0.65, 0.55))
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_root.add_child(_status)
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_list = VBoxContainer.new()
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_list.position = Vector2(12, 54)
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_list.add_theme_constant_override("separation", 4)
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_root.add_child(_list)
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_list.visible = false
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_grid = GridContainer.new()
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_grid.columns = 5
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_grid.position = Vector2(12, 54)
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_grid.add_theme_constant_override("h_separation", 4)
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_grid.add_theme_constant_override("v_separation", 4)
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_root.add_child(_grid)
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for pos in SAFE_PAGE_SLOTS:
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var cell := Button.new()
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cell.custom_minimum_size = Vector2(58, 30)
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cell.add_theme_font_size_override("font_size", 9)
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cell.set_meta("safe_pos", pos)
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cell.gui_input.connect(func(e: InputEvent): _on_grid_input(pos, e))
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cell.pressed.connect(func(): _on_mobile_grid_tap(pos))
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if item_mouse and item_mouse.has_method("register_target"):
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item_mouse.register_target(cell,
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func(payload: Dictionary): return _drop_to_slot(payload, pos), self)
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_grid.add_child(cell)
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_cells[pos] = cell
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_mobile_inventory_title = Label.new()
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_mobile_inventory_title.text = "背包 · 点按存入"
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_mobile_inventory_title.add_theme_font_size_override("font_size", 12)
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_mobile_inventory_title.add_theme_color_override("font_color", Color(0.95, 0.84, 0.58))
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_mobile_inventory_title.visible = false
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_root.add_child(_mobile_inventory_title)
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_mobile_inventory_scroll = ScrollContainer.new()
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_mobile_inventory_scroll.name = "MobileInventory"
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_mobile_inventory_scroll.visible = false
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_mobile_inventory_scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
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_mobile_inventory_list = VBoxContainer.new()
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_mobile_inventory_list.add_theme_constant_override("separation", 4)
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_mobile_inventory_scroll.add_child(_mobile_inventory_list)
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_root.add_child(_mobile_inventory_scroll)
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_apply_mobile_layout()
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