Both units are the 40250 bodies; only the PDT-stream draw becomes UIRenderAddImage (with the rendering mode). SCREEN/COLOR_DODGE were packed as 0x28 (INVDESTALPHA+ONE); 40250 uses INVDESTCOLOR+ONE (0x2A). OnIsType calls the base OnIsType instead of 40250's recursing IsType. port.grp_resource covers the quads, UVs, colour and blend mode. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
213 lines
6.7 KiB
C++
213 lines
6.7 KiB
C++
// 40250 EterLib/GrpExpandedImageInstance.cpp, verbatim.
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#include "EterLib/StdAfx.h"
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#include "EterBase/CRC32.h"
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#include "EterLib/GrpExpandedImageInstance.h"
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#include "EterLib/StateManager.h"
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#include "UIRenderCommands.h"
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CDynamicPool<CGraphicExpandedImageInstance> CGraphicExpandedImageInstance::ms_kPool;
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void CGraphicExpandedImageInstance::CreateSystem(UINT uCapacity)
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{
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ms_kPool.Create(uCapacity);
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}
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void CGraphicExpandedImageInstance::DestroySystem()
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{
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ms_kPool.Destroy();
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}
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CGraphicExpandedImageInstance* CGraphicExpandedImageInstance::New()
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{
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return ms_kPool.Alloc();
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}
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void CGraphicExpandedImageInstance::Delete(CGraphicExpandedImageInstance* pkImgInst)
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{
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pkImgInst->Destroy();
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ms_kPool.Free(pkImgInst);
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}
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void CGraphicExpandedImageInstance::OnRender()
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{
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CGraphicImage * pImage = m_roImage.GetPointer();
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CGraphicTexture * pTexture = pImage->GetTexturePointer();
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const RECT& c_rRect = pImage->GetRectReference();
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float texReverseWidth = 1.0f / float(pTexture->GetWidth());
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float texReverseHeight = 1.0f / float(pTexture->GetHeight());
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float su = (c_rRect.left - m_RenderingRect.left) * texReverseWidth;
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float sv = (c_rRect.top - m_RenderingRect.top) * texReverseHeight;
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float eu = (c_rRect.left + m_RenderingRect.right + (c_rRect.right-c_rRect.left)) * texReverseWidth;
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float ev = (c_rRect.top + m_RenderingRect.bottom + (c_rRect.bottom-c_rRect.top)) * texReverseHeight;
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TPDTVertex vertices[4];
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vertices[0].position.x = m_v2Position.x-0.5f;
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vertices[0].position.y = m_v2Position.y-0.5f;
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vertices[0].position.z = m_fDepth;
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vertices[0].texCoord = TTextureCoordinate(su, sv);
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vertices[0].diffuse = m_DiffuseColor;
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vertices[1].position.x = m_v2Position.x-0.5f;
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vertices[1].position.y = m_v2Position.y-0.5f;
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vertices[1].position.z = m_fDepth;
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vertices[1].texCoord = TTextureCoordinate(eu, sv);
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vertices[1].diffuse = m_DiffuseColor;
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vertices[2].position.x = m_v2Position.x-0.5f;
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vertices[2].position.y = m_v2Position.y-0.5f;
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vertices[2].position.z = m_fDepth;
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vertices[2].texCoord = TTextureCoordinate(su, ev);
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vertices[2].diffuse = m_DiffuseColor;
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vertices[3].position.x = m_v2Position.x-0.5f;
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vertices[3].position.y = m_v2Position.y-0.5f;
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vertices[3].position.z = m_fDepth;
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vertices[3].texCoord = TTextureCoordinate(eu, ev);
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vertices[3].diffuse = m_DiffuseColor;
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if (0.0f == m_fRotation)
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{
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float fimgWidth = float(pImage->GetWidth()) * m_v2Scale.x;
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float fimgHeight = float(pImage->GetHeight()) * m_v2Scale.y;
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vertices[0].position.x -= m_RenderingRect.left;
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vertices[0].position.y -= m_RenderingRect.top;
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vertices[1].position.x += fimgWidth + m_RenderingRect.right;
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vertices[1].position.y -= m_RenderingRect.top;
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vertices[2].position.x -= m_RenderingRect.left;
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vertices[2].position.y += fimgHeight + m_RenderingRect.bottom;
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vertices[3].position.x += fimgWidth + m_RenderingRect.right;
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vertices[3].position.y += fimgHeight + m_RenderingRect.bottom;
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// PORT: 40250 flips D3DRS_CULLMODE to CCW for a mirrored scale; the UI pipeline draws both windings.
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}
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else
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{
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float fimgHalfWidth = float(pImage->GetWidth())/2.0f * m_v2Scale.x;
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float fimgHalfHeight = float(pImage->GetHeight())/2.0f * m_v2Scale.y;
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for (int i = 0; i < 4; ++i)
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{
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vertices[i].position.x += m_v2Origin.x;
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vertices[i].position.y += m_v2Origin.y;
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}
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float fRadian = D3DXToRadian(m_fRotation);
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vertices[0].position.x += (-fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
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vertices[0].position.y += (-fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
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vertices[1].position.x += (+fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
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vertices[1].position.y += (+fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
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vertices[2].position.x += (-fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
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vertices[2].position.y += (-fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
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vertices[3].position.x += (+fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
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vertices[3].position.y += (+fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
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}
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// PORT: 40250 saves SRCBLEND/DESTBLEND for the rendering mode (SCREEN/COLOR_DODGE: INVDESTCOLOR+ONE,
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// MODULATE: ZERO+SRCCOLOR), draws the fill-rect quad with the PDT stream and restores the states; here
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// the quad and its mode go to the UI command list, which picks the matching blend pipeline.
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float x[4], y[4];
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for (int i = 0; i < 4; ++i)
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{
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x[i] = vertices[i].position.x;
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y[i] = vertices[i].position.y;
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}
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UIRenderAddImage(pTexture, x, y, su, sv, eu, ev, vertices[0].diffuse, m_iRenderingMode);
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}
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void CGraphicExpandedImageInstance::SetDepth(float fDepth)
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{
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m_fDepth = fDepth;
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}
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void CGraphicExpandedImageInstance::SetOrigin()
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{
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SetOrigin(float(GetWidth()) / 2.0f, float(GetHeight()) / 2.0f);
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}
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void CGraphicExpandedImageInstance::SetOrigin(float fx, float fy)
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{
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m_v2Origin.x = fx;
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m_v2Origin.y = fy;
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}
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void CGraphicExpandedImageInstance::SetRotation(float fRotation)
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{
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m_fRotation = fRotation;
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}
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void CGraphicExpandedImageInstance::SetScale(float fx, float fy)
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{
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m_v2Scale.x = fx;
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m_v2Scale.y = fy;
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}
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void CGraphicExpandedImageInstance::SetRenderingRect(float fLeft, float fTop, float fRight, float fBottom)
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{
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if (IsEmpty())
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return;
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float fWidth = float(GetWidth());
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float fHeight = float(GetHeight());
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m_RenderingRect.left = fWidth * fLeft;
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m_RenderingRect.top = fHeight * fTop;
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m_RenderingRect.right = fWidth * fRight;
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m_RenderingRect.bottom = fHeight * fBottom;
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}
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void CGraphicExpandedImageInstance::SetRenderingMode(int iMode)
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{
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m_iRenderingMode = iMode;
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}
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DWORD CGraphicExpandedImageInstance::Type()
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{
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static DWORD s_dwType = GetCRC32("CGraphicExpandedImageInstance", strlen("CGraphicExpandedImageInstance"));
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return (s_dwType);
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}
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void CGraphicExpandedImageInstance::OnSetImagePointer()
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{
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if (IsEmpty())
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return;
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SetOrigin(float(GetWidth()) / 2.0f, float(GetHeight()) / 2.0f);
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}
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BOOL CGraphicExpandedImageInstance::OnIsType(DWORD dwType)
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{
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if (CGraphicExpandedImageInstance::Type() == dwType)
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return TRUE;
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// PORT: 40250 calls CGraphicImageInstance::IsType, which dispatches back to this override and recurses
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// until the stack overflows for any other type; the base OnIsType gives the intended answer.
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return CGraphicImageInstance::OnIsType(dwType);
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}
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void CGraphicExpandedImageInstance::Initialize()
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{
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m_iRenderingMode = RENDERING_MODE_NORMAL;
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m_fDepth = 0.0f;
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m_v2Origin.x = m_v2Origin.y = 0.0f;
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m_v2Scale.x = m_v2Scale.y = 1.0f;
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m_fRotation = 0.0f;
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memset(&m_RenderingRect, 0, sizeof(RECT));
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}
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void CGraphicExpandedImageInstance::Destroy()
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{
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CGraphicImageInstance::Destroy();
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Initialize();
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}
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CGraphicExpandedImageInstance::CGraphicExpandedImageInstance()
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{
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Initialize();
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}
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CGraphicExpandedImageInstance::~CGraphicExpandedImageInstance()
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{
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Destroy();
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}
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