Files
mtgodot-poc/src/platform/EterLib/GrpExpandedImageInstance.cpp
T
shenleiandClaude Opus 5.5 65777331f7 port: GrpImageInstance/GrpExpandedImageInstance verbatim; fix SCREEN blend factor
Both units are the 40250 bodies; only the PDT-stream draw becomes
UIRenderAddImage (with the rendering mode). SCREEN/COLOR_DODGE were packed as
0x28 (INVDESTALPHA+ONE); 40250 uses INVDESTCOLOR+ONE (0x2A). OnIsType calls the
base OnIsType instead of 40250's recursing IsType. port.grp_resource covers the
quads, UVs, colour and blend mode.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:21:13 +09:00

213 lines
6.7 KiB
C++

// 40250 EterLib/GrpExpandedImageInstance.cpp, verbatim.
#include "EterLib/StdAfx.h"
#include "EterBase/CRC32.h"
#include "EterLib/GrpExpandedImageInstance.h"
#include "EterLib/StateManager.h"
#include "UIRenderCommands.h"
CDynamicPool<CGraphicExpandedImageInstance> CGraphicExpandedImageInstance::ms_kPool;
void CGraphicExpandedImageInstance::CreateSystem(UINT uCapacity)
{
ms_kPool.Create(uCapacity);
}
void CGraphicExpandedImageInstance::DestroySystem()
{
ms_kPool.Destroy();
}
CGraphicExpandedImageInstance* CGraphicExpandedImageInstance::New()
{
return ms_kPool.Alloc();
}
void CGraphicExpandedImageInstance::Delete(CGraphicExpandedImageInstance* pkImgInst)
{
pkImgInst->Destroy();
ms_kPool.Free(pkImgInst);
}
void CGraphicExpandedImageInstance::OnRender()
{
CGraphicImage * pImage = m_roImage.GetPointer();
CGraphicTexture * pTexture = pImage->GetTexturePointer();
const RECT& c_rRect = pImage->GetRectReference();
float texReverseWidth = 1.0f / float(pTexture->GetWidth());
float texReverseHeight = 1.0f / float(pTexture->GetHeight());
float su = (c_rRect.left - m_RenderingRect.left) * texReverseWidth;
float sv = (c_rRect.top - m_RenderingRect.top) * texReverseHeight;
float eu = (c_rRect.left + m_RenderingRect.right + (c_rRect.right-c_rRect.left)) * texReverseWidth;
float ev = (c_rRect.top + m_RenderingRect.bottom + (c_rRect.bottom-c_rRect.top)) * texReverseHeight;
TPDTVertex vertices[4];
vertices[0].position.x = m_v2Position.x-0.5f;
vertices[0].position.y = m_v2Position.y-0.5f;
vertices[0].position.z = m_fDepth;
vertices[0].texCoord = TTextureCoordinate(su, sv);
vertices[0].diffuse = m_DiffuseColor;
vertices[1].position.x = m_v2Position.x-0.5f;
vertices[1].position.y = m_v2Position.y-0.5f;
vertices[1].position.z = m_fDepth;
vertices[1].texCoord = TTextureCoordinate(eu, sv);
vertices[1].diffuse = m_DiffuseColor;
vertices[2].position.x = m_v2Position.x-0.5f;
vertices[2].position.y = m_v2Position.y-0.5f;
vertices[2].position.z = m_fDepth;
vertices[2].texCoord = TTextureCoordinate(su, ev);
vertices[2].diffuse = m_DiffuseColor;
vertices[3].position.x = m_v2Position.x-0.5f;
vertices[3].position.y = m_v2Position.y-0.5f;
vertices[3].position.z = m_fDepth;
vertices[3].texCoord = TTextureCoordinate(eu, ev);
vertices[3].diffuse = m_DiffuseColor;
if (0.0f == m_fRotation)
{
float fimgWidth = float(pImage->GetWidth()) * m_v2Scale.x;
float fimgHeight = float(pImage->GetHeight()) * m_v2Scale.y;
vertices[0].position.x -= m_RenderingRect.left;
vertices[0].position.y -= m_RenderingRect.top;
vertices[1].position.x += fimgWidth + m_RenderingRect.right;
vertices[1].position.y -= m_RenderingRect.top;
vertices[2].position.x -= m_RenderingRect.left;
vertices[2].position.y += fimgHeight + m_RenderingRect.bottom;
vertices[3].position.x += fimgWidth + m_RenderingRect.right;
vertices[3].position.y += fimgHeight + m_RenderingRect.bottom;
// PORT: 40250 flips D3DRS_CULLMODE to CCW for a mirrored scale; the UI pipeline draws both windings.
}
else
{
float fimgHalfWidth = float(pImage->GetWidth())/2.0f * m_v2Scale.x;
float fimgHalfHeight = float(pImage->GetHeight())/2.0f * m_v2Scale.y;
for (int i = 0; i < 4; ++i)
{
vertices[i].position.x += m_v2Origin.x;
vertices[i].position.y += m_v2Origin.y;
}
float fRadian = D3DXToRadian(m_fRotation);
vertices[0].position.x += (-fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
vertices[0].position.y += (-fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
vertices[1].position.x += (+fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
vertices[1].position.y += (+fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
vertices[2].position.x += (-fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
vertices[2].position.y += (-fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
vertices[3].position.x += (+fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
vertices[3].position.y += (+fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
}
// PORT: 40250 saves SRCBLEND/DESTBLEND for the rendering mode (SCREEN/COLOR_DODGE: INVDESTCOLOR+ONE,
// MODULATE: ZERO+SRCCOLOR), draws the fill-rect quad with the PDT stream and restores the states; here
// the quad and its mode go to the UI command list, which picks the matching blend pipeline.
float x[4], y[4];
for (int i = 0; i < 4; ++i)
{
x[i] = vertices[i].position.x;
y[i] = vertices[i].position.y;
}
UIRenderAddImage(pTexture, x, y, su, sv, eu, ev, vertices[0].diffuse, m_iRenderingMode);
}
void CGraphicExpandedImageInstance::SetDepth(float fDepth)
{
m_fDepth = fDepth;
}
void CGraphicExpandedImageInstance::SetOrigin()
{
SetOrigin(float(GetWidth()) / 2.0f, float(GetHeight()) / 2.0f);
}
void CGraphicExpandedImageInstance::SetOrigin(float fx, float fy)
{
m_v2Origin.x = fx;
m_v2Origin.y = fy;
}
void CGraphicExpandedImageInstance::SetRotation(float fRotation)
{
m_fRotation = fRotation;
}
void CGraphicExpandedImageInstance::SetScale(float fx, float fy)
{
m_v2Scale.x = fx;
m_v2Scale.y = fy;
}
void CGraphicExpandedImageInstance::SetRenderingRect(float fLeft, float fTop, float fRight, float fBottom)
{
if (IsEmpty())
return;
float fWidth = float(GetWidth());
float fHeight = float(GetHeight());
m_RenderingRect.left = fWidth * fLeft;
m_RenderingRect.top = fHeight * fTop;
m_RenderingRect.right = fWidth * fRight;
m_RenderingRect.bottom = fHeight * fBottom;
}
void CGraphicExpandedImageInstance::SetRenderingMode(int iMode)
{
m_iRenderingMode = iMode;
}
DWORD CGraphicExpandedImageInstance::Type()
{
static DWORD s_dwType = GetCRC32("CGraphicExpandedImageInstance", strlen("CGraphicExpandedImageInstance"));
return (s_dwType);
}
void CGraphicExpandedImageInstance::OnSetImagePointer()
{
if (IsEmpty())
return;
SetOrigin(float(GetWidth()) / 2.0f, float(GetHeight()) / 2.0f);
}
BOOL CGraphicExpandedImageInstance::OnIsType(DWORD dwType)
{
if (CGraphicExpandedImageInstance::Type() == dwType)
return TRUE;
// PORT: 40250 calls CGraphicImageInstance::IsType, which dispatches back to this override and recurses
// until the stack overflows for any other type; the base OnIsType gives the intended answer.
return CGraphicImageInstance::OnIsType(dwType);
}
void CGraphicExpandedImageInstance::Initialize()
{
m_iRenderingMode = RENDERING_MODE_NORMAL;
m_fDepth = 0.0f;
m_v2Origin.x = m_v2Origin.y = 0.0f;
m_v2Scale.x = m_v2Scale.y = 1.0f;
m_fRotation = 0.0f;
memset(&m_RenderingRect, 0, sizeof(RECT));
}
void CGraphicExpandedImageInstance::Destroy()
{
CGraphicImageInstance::Destroy();
Initialize();
}
CGraphicExpandedImageInstance::CGraphicExpandedImageInstance()
{
Initialize();
}
CGraphicExpandedImageInstance::~CGraphicExpandedImageInstance()
{
Destroy();
}