Files
mtgodot-poc/project/test_bgm_jukebox_parity.gd
T
shenandshen 66d217b313 feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复:
  - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight
  - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程
  - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题
  - 新增 test_bridge_height_parity.gd 自动化对拍测试
- 40250 怪物击杀经验动效:
  - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附
- 40250 客户端全系统功能对齐(Batches 1-31):
  - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试
- 文档沉淀:
  - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
2026-09-19 08:51:25 -07:00

93 lines
3.3 KiB
GDScript

# test_bgm_jukebox_parity.gd —— 40250 客户端 BGM 点唱机与地图音乐配置回归测试
extends SceneTree
const SystemClass = preload("res://bgm_jukebox_system.gd")
var _passed: int = 0
var _failed: int = 0
func _assert(cond: bool, msg: String) -> void:
if cond:
_passed += 1
print(" [PASS] %s" % msg)
else:
_failed += 1
printerr(" [FAIL] %s" % msg)
func _init() -> void:
print("\n=== Running test_bgm_jukebox_parity (Batch 28 Direction 4) ===")
_test_playback_controls()
_test_volume_clamping()
_test_map_default_transitions()
_test_custom_jukebox_overrides()
print("\n=== Result: %d Passed, %d Failed ===" % [_passed, _failed])
if _failed == 0:
print("ALL TESTS PASSED!\n")
else:
printerr("SOME TESTS FAILED!\n")
quit(0 if _failed == 0 else 1)
func _test_playback_controls() -> void:
print("\n--- Test 1: BGM Playback Controls & Track Registry ---")
var juke = SystemClass.new()
# 1. Play canonical track
var p_ok = juke.play_bgm("open_the_gate.mp3", true)
_assert(p_ok == true, "Play canonical track open_the_gate.mp3")
_assert(juke.is_playing == true, "Player is playing")
_assert(juke.current_track == "open_the_gate.mp3", "Current track matches")
_assert(juke.loop_enabled == true, "Loop is enabled")
# 2. Reject non-canonical track
var p_fail = juke.play_bgm("unknown_external_audio.mp3")
_assert(p_fail == false, "Reject unregistered track")
# 3. Stop playback
juke.stop_bgm()
_assert(juke.is_playing == false, "Playback stopped")
_assert(juke.current_track == "", "Current track cleared")
func _test_volume_clamping() -> void:
print("\n--- Test 2: Volume Range Clamping (0.0 to 1.0) ---")
var juke = SystemClass.new()
juke.set_volume(-0.5)
_assert(juke.volume == 0.0, "Volume clamped at 0.0")
juke.set_volume(1.8)
_assert(juke.volume == 1.0, "Volume clamped at 1.0")
juke.set_volume(0.65)
_assert(is_equal_approx(juke.volume, 0.65), "Volume set to 0.65 (65%)")
func _test_map_default_transitions() -> void:
print("\n--- Test 3: Map Default BGM Transitions ---")
var juke = SystemClass.new()
# Enter Login Screen -> enter_the_east.mp3
var t_login = juke.on_enter_map("intro_login")
_assert(t_login == "enter_the_east.mp3", "Login screen plays enter_the_east.mp3")
_assert(juke.current_track == "enter_the_east.mp3", "Current track updated to login theme")
# Enter Yongbi Desert -> desert.mp3
var t_desert = juke.on_enter_map("metin2_map_n_desert_01")
_assert(t_desert == "desert.mp3", "Desert map plays desert.mp3")
_assert(juke.current_track == "desert.mp3", "Current track updated to desert")
func _test_custom_jukebox_overrides() -> void:
print("\n--- Test 4: Jukebox Custom Map Overrides & Restoration ---")
var juke = SystemClass.new()
# Default for a1 is open_the_gate.mp3
_assert(juke.get_effective_map_bgm("metin2_map_a1") == "open_the_gate.mp3", "Default a1 track is open_the_gate.mp3")
# Custom override: change a1 to save_the_world.mp3
var o_ok = juke.set_custom_map_bgm("metin2_map_a1", "save_the_world.mp3")
_assert(o_ok == true, "Overrode a1 BGM to save_the_world.mp3")
_assert(juke.get_effective_map_bgm("metin2_map_a1") == "save_the_world.mp3", "Effective BGM is now custom track")
# Reset override
juke.reset_custom_map_bgm("metin2_map_a1")
_assert(juke.get_effective_map_bgm("metin2_map_a1") == "open_the_gate.mp3", "Restored to default track on reset")