- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
141 lines
5.0 KiB
GDScript
141 lines
5.0 KiB
GDScript
# test_hair_dye_parity.gd —— 40250 发型染色与漂白系统 1:1 回归测试套件
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extends SceneTree
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const HairDyeSystem = preload("res://hair_dye_system.gd")
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var _passed := 0
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var _failed := 0
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func _assert(cond: bool, msg: String) -> void:
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if cond:
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_passed += 1
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print(" [PASS] %s" % msg)
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else:
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_failed += 1
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printerr(" [FAIL] %s" % msg)
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func _init() -> void:
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print("\n=== Running test_hair_dye_parity (Direction 3: Hair Dye System 1:1) ===")
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_test_hair_dyeing_and_color_mapping()
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_test_level_cooldown_restriction()
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_test_bleach_clears_cooldown_and_resets()
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_test_costume_hair_rejection()
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_test_serialization()
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_finish()
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func _test_hair_dyeing_and_color_mapping() -> void:
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print("\n--- Test 1: Hair Dyeing & Color Mapping (40250 1:1) ---")
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var sys := HairDyeSystem.new()
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_assert(sys.current_hair_color == 0, "Default hair color is 0 (Default)")
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var inv: Array = [
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{"vnum": HairDyeSystem.VNUM_BLONDE_DYE, "name": "染发剂(金)", "count": 1}
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]
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var dye_sig := {"fired": false, "cid": 0, "cname": ""}
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sys.hair_dyed.connect(func(cid: int, cn: String):
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dye_sig["fired"] = true
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dye_sig["cid"] = cid
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dye_sig["cname"] = cn
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)
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# Dye Blonde at Lv 30
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var res_dye = sys.dye_hair(inv, 0, 30)
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_assert(res_dye["ok"] == true, "Dyeing succeeded")
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_assert(sys.current_hair_color == 2, "Color is 2 (Blonde)")
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_assert(sys.last_dye_level == 30, "Last dye level recorded as 30")
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_assert(inv[0] == null, "Dye consumed from slot 0")
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_assert(dye_sig["fired"] == true, "hair_dyed signal emitted")
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_assert(dye_sig["cid"] == 2, "Reported color ID 2")
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func _test_level_cooldown_restriction() -> void:
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print("\n--- Test 2: Level Interval Cooldown Rule (last_dye_level + 3 <= Level) ---")
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var sys := HairDyeSystem.new()
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sys.current_hair_color = 2
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sys.last_dye_level = 30 # Dyed at Lv 30
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var inv: Array = [
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{"vnum": HairDyeSystem.VNUM_RED_DYE, "name": "染发剂(红)", "count": 2}
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]
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# 1. Attempt at Lv 31 (< 33) -> rejected
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var res_31 = sys.dye_hair(inv, 0, 31)
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_assert(res_31["ok"] == false, "Rejected at Lv 31 (< 33)")
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_assert(res_31["reason"] == "LEVEL_COOLDOWN_ACTIVE", "Reason is LEVEL_COOLDOWN_ACTIVE")
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_assert(res_31["req_level"] == 33, "Required level is 33")
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# 2. Attempt at Lv 32 (< 33) -> rejected
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var res_32 = sys.dye_hair(inv, 0, 32)
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_assert(res_32["ok"] == false, "Rejected at Lv 32 (< 33)")
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# 3. Attempt at Lv 33 (>= 33) -> success!
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var res_33 = sys.dye_hair(inv, 0, 33)
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_assert(res_33["ok"] == true, "Succeeded at Lv 33 (30 + 3)")
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_assert(sys.current_hair_color == 3, "Color is now 3 (Red)")
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_assert(sys.last_dye_level == 33, "New last_dye_level is 33")
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func _test_bleach_clears_cooldown_and_resets() -> void:
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print("\n--- Test 3: Bleach (70201) Bypasses Cooldown & Resets Color ---")
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var sys := HairDyeSystem.new()
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sys.current_hair_color = 3 # Red
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sys.last_dye_level = 33 # Normally requires Lv 36 for next dye
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var inv: Array = [
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{"vnum": HairDyeSystem.VNUM_BLEACH, "name": "漂白水", "count": 1},
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{"vnum": HairDyeSystem.VNUM_WHITE_DYE, "name": "染发剂(白)", "count": 1}
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]
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var bleach_sig := {"fired": false}
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sys.hair_bleached.connect(func():
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bleach_sig["fired"] = true
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)
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# Use Bleach at Lv 33 (same level) -> succeeds unconditionally
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var res_bleach = sys.dye_hair(inv, 0, 33)
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_assert(res_bleach["ok"] == true, "Bleach used successfully at same level")
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_assert(sys.current_hair_color == 0, "Color reset to 0 (Default)")
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_assert(sys.last_dye_level == 0, "Cooldown level reset to 0")
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_assert(bleach_sig["fired"] == true, "hair_bleached signal emitted")
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# Immediately dye White at Lv 33 without cooldown!
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var res_white = sys.dye_hair(inv, 1, 33)
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_assert(res_white["ok"] == true, "White dye used immediately after bleach")
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_assert(sys.current_hair_color == 1, "Color is now 1 (White)")
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func _test_costume_hair_rejection() -> void:
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print("\n--- Test 4: Costume Hair (PART_HAIR >= 1001) Rejection ---")
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var sys := HairDyeSystem.new()
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sys.current_hair_style_id = 1005 # Equipped costume hair
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var inv: Array = [
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{"vnum": HairDyeSystem.VNUM_BLACK_DYE, "name": "染发剂(黑)", "count": 1}
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]
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var res_costume = sys.dye_hair(inv, 0, 50)
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_assert(res_costume["ok"] == false, "Costume hair dyeing rejected")
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_assert(res_costume["reason"] == "CANNOT_DYE_COSTUME_HAIR", "Reason is CANNOT_DYE_COSTUME_HAIR")
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_assert(inv[0] != null, "Dye not consumed")
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func _test_serialization() -> void:
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print("\n--- Test 5: Serialization & Restoration ---")
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var sys1 := HairDyeSystem.new()
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sys1.current_hair_color = 4 # Brown
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sys1.last_dye_level = 65
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sys1.current_hair_style_id = 0
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var data = sys1.serialize()
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var sys2 := HairDyeSystem.new()
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sys2.deserialize(data)
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_assert(sys2.current_hair_color == 4, "Restored color 4 (Brown)")
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_assert(sys2.last_dye_level == 65, "Restored last dye level 65")
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func _finish() -> void:
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print("\n=======================================================")
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print("Hair Dye System Parity Tests: %d Passed, %d Failed" % [_passed, _failed])
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print("=======================================================\n")
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if _failed > 0:
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quit(1)
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else:
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quit(0)
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