Files
mtgodot-poc/project/test_minimap_radar_parity.gd
T
shenandshen 66d217b313 feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复:
  - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight
  - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程
  - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题
  - 新增 test_bridge_height_parity.gd 自动化对拍测试
- 40250 怪物击杀经验动效:
  - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附
- 40250 客户端全系统功能对齐(Batches 1-31):
  - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试
- 文档沉淀:
  - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
2026-09-19 08:51:25 -07:00

106 lines
2.9 KiB
GDScript

# test_minimap_radar_parity.gd —— 小地图雷达与坐标系统 1:1 回归测试套件
# 运行方式:
# /opt/homebrew/bin/godot --headless --path metin2-client/project --script test_minimap_radar_parity.gd
extends SceneTree
const Minimap = preload("res://ui/minimap.gd")
class MockPlayer extends Node3D:
pass
class MockClient extends Node:
signal channel_changed(c: int)
signal observer_event(ev: Dictionary)
signal world_reset
var _passed := 0
var _failed := 0
func _assert(cond: bool, msg: String) -> void:
if cond:
_passed += 1
print(" [PASS] %s" % msg)
else:
_failed += 1
printerr(" [FAIL] %s" % msg)
func _init() -> void:
print("\n=== Running test_minimap_radar_parity (Direction 3: Minimap & Coordinates 1:1) ===")
_test_minimap_coordinates()
_test_zoom_buttons()
_test_atlas_button()
_finish()
func _test_minimap_coordinates() -> void:
print("\n--- Test 1: Real-time (X, Y) Coordinates Display ---")
var client := MockClient.new()
get_root().add_child(client)
var player := MockPlayer.new()
get_root().add_child(player)
player.position = Vector3(150.8, 5.0, -320.4)
var mm := Minimap.new()
get_root().add_child(mm)
mm.setup(client, get_root(), func(): return player)
# Trigger process update
mm._process(0.016)
_assert(mm._coord_label != null, "_coord_label exists")
_assert(mm._coord_label.text == "(150, 320)", "Coordinates label correctly displays (150, 320)")
# Move player to (500, -800)
player.position = Vector3(500.0, 0.0, -800.0)
mm._process(0.016)
_assert(mm._coord_label.text == "(500, 800)", "Coordinates updated to (500, 800)")
mm.queue_free()
player.queue_free()
client.queue_free()
func _test_zoom_buttons() -> void:
print("\n--- Test 2: ScaleUp / ScaleDown Buttons ---")
var client := MockClient.new()
get_root().add_child(client)
var mm := Minimap.new()
get_root().add_child(mm)
mm.setup(client, get_root(), func(): return null)
var initial_scale := mm.get_scale()
mm._btn_zoom_in.pressed.emit()
_assert(mm.get_scale() > initial_scale, "Zoom in button increases scale")
mm._btn_zoom_out.pressed.emit()
_assert(absf(mm.get_scale() - initial_scale) < 0.001, "Zoom out button decreases scale back")
mm.queue_free()
client.queue_free()
func _test_atlas_button() -> void:
print("\n--- Test 3: Atlas (M) Button ---")
var client := MockClient.new()
get_root().add_child(client)
var mm := Minimap.new()
get_root().add_child(mm)
mm.setup(client, get_root(), func(): return null)
var state := {"clicked": false}
mm.map_pressed.connect(func(): state["clicked"] = true)
mm._btn_atlas.pressed.emit()
_assert(state["clicked"] == true, "Atlas button click emits map_pressed signal")
mm.queue_free()
client.queue_free()
func _finish() -> void:
print("\n=== SUMMARY: %d passed, %d failed ===" % [_passed, _failed])
if _failed == 0:
print("ALL TESTS PASSED!\n")
quit(0)
else:
printerr("SOME TESTS FAILED!\n")
quit(1)