Files
mtgodot-poc/project/ui/loading_screen.gd
T
shenandshen 66d217b313 feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复:
  - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight
  - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程
  - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题
  - 新增 test_bridge_height_parity.gd 自动化对拍测试
- 40250 怪物击杀经验动效:
  - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附
- 40250 客户端全系统功能对齐(Batches 1-31):
  - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试
- 文档沉淀:
  - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
2026-09-19 08:51:25 -07:00

87 lines
2.6 KiB
GDScript

# LoadingScreen (P10) —— 相位驱动的读取遮罩。
#
# var ls := preload("res://ui/loading_screen.gd").new()
# add_child(ls)
# ls.setup(m2client) # 接 phase_changed;也可手动 show_for("...") / hide()
#
# 只有 PHASE = "loading"(载入地图)才铺全屏遮罩;login / select / game 都隐藏
# —— select 阶段要露出选人界面,login 阶段登录框自己显示进度。
extends CanvasLayer
const HINTS := {
"loading": "载入地图…",
}
var client: Node
var _panel: ColorRect
var _label: Label
var _spinner: Label
var _bar: ProgressBar
var _spin := 0.0
func setup(m2client: Node = null) -> void:
client = m2client
layer = 60
_build()
if client and client.has_signal("phase_changed"):
client.phase_changed.connect(_on_phase)
if client and client.has_signal("disconnected"):
client.disconnected.connect(func(_r): hide_screen())
func _on_phase(phase: String) -> void:
if phase.to_lower() == "loading":
show_for(String(HINTS.get("loading", "载入地图…")))
elif phase.to_lower() in ["login", "select"]:
hide_screen()
func show_for(text: String) -> void:
_label.text = text
_bar.visible = false
_panel.mouse_filter = Control.MOUSE_FILTER_STOP
_panel.visible = true
func set_progress(frac: float) -> void:
_bar.visible = true
_bar.value = clampf(frac, 0.0, 1.0) * 100.0
func hide_screen() -> void:
_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
_panel.visible = false
func is_showing() -> bool:
return _panel.visible
func _process(dt: float) -> void:
if _panel.visible:
_spin += dt * 4.0
_spinner.text = ["◐", "◓", "◑", "◒"][int(_spin) % 4]
func _build() -> void:
_panel = ColorRect.new()
_panel.color = Color(0.02, 0.03, 0.05, 0.96)
_panel.set_anchors_preset(Control.PRESET_FULL_RECT)
_panel.mouse_filter = Control.MOUSE_FILTER_STOP
_panel.visible = false
add_child(_panel)
var box := VBoxContainer.new()
box.set_anchors_preset(Control.PRESET_CENTER)
box.position = Vector2(-120, -50)
box.custom_minimum_size = Vector2(240, 0)
box.alignment = BoxContainer.ALIGNMENT_CENTER
box.add_theme_constant_override("separation", 14)
_panel.add_child(box)
_spinner = Label.new()
_spinner.text = "◐"
_spinner.add_theme_font_size_override("font_size", 36)
_spinner.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
box.add_child(_spinner)
_label = Label.new()
_label.text = "载入中…"
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
box.add_child(_label)
_bar = ProgressBar.new()
_bar.custom_minimum_size = Vector2(240, 12)
_bar.show_percentage = false
_bar.visible = false
box.add_child(_bar)