- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
469 lines
14 KiB
GDScript
469 lines
14 KiB
GDScript
# RefineUI —— 1:1 复刻官方 40250 uirefine.py:RefineDialogNew 与 QuestionDialog2。
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#
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# 协议驱动:
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# GC_REFINE_INFORMATION (119) -> refine_ask({type, pos, src_vnum, result_vnum, cost, prob, materials})
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# 发送发包:
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# 确定 -> CG_REFINE (96): client.refine(pos, type)
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# 取消/ESC/超距 -> CG_REFINE (96): client.refine(255, 255)
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# 40250 规则:
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# 1. prob == 100 或 type == 5 时直接 Accept,免弹二次确认窗;
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# 2. type == 3 (铁匠石) 弹彻底摧毁+概率加成警告;
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# 3. type == 2 (祝福卷轴) 弹降级警告;
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# 4. 其他 (普通铁匠) 弹彻底摧毁警告;
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# 5. 材料根据背包实际存量显示白字(>= 需求)或红字(< 需求);
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# 6. 离场超 10.0m 自动发送取消发包并关闭。
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extends Node
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const QuestionDialog2Scene = null
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const USE_REFINE_LIMIT_RANGE_M := 10.0
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var client: Node
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var proto: Node
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var audio: Node
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var _root: Control
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var _board: Panel
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var _title_bar: Control
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var _title_label: Label
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var _close_btn: Button
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var _preview_slot: Panel
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var _preview_icon: TextureRect
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var _text: RichTextLabel
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var _material_container: VBoxContainer
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var _prob_label: Label
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var _cost_label: Label
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var _action_row: HBoxContainer
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var _refine_button: Button
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var _cancel_button: Button
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# QuestionDialog2 确认弹窗
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var _question_dialog: Control
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var _qd_message1: Label
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var _qd_message2: Label
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var _qd_accept_btn: Button
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var _qd_cancel_btn: Button
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var _cur := {}
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var _mobile_mode := false
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var _open_char_pos := Vector3.ZERO
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var _has_open_pos := false
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func setup(m2client: Node, parent: Node, proto_node: Node = null, audio_node: Node = null) -> void:
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client = m2client
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proto = proto_node
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audio = audio_node
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_build(parent)
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if client != null:
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if client.has_signal("refine_ask"):
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client.refine_ask.connect(_on_ask)
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if client.has_signal("refine_result"):
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client.refine_result.connect(_on_result)
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func is_open() -> bool:
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return _root != null and _root.visible
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func get_mobile_window() -> Control:
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return _root
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func set_mobile_mode(enabled: bool) -> void:
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_mobile_mode = enabled
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_apply_mobile_layout()
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func _name_of(vnum: int) -> String:
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if vnum == 0:
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return "-"
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if proto and proto.has_method("item"):
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var d: Dictionary = proto.item(vnum)
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var n := String(d.get("locale_name", d.get("name", "")))
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if n != "":
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return n
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return "#%d" % vnum
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func _get_inventory_count(vnum: int) -> int:
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if client == null or not client.has_method("get_inventory"):
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return 0
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var total := 0
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for item in client.get_inventory():
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if int(item.get("vnum", 0)) == vnum:
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total += maxi(1, int(item.get("count", 1)))
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return total
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func _get_main_char_pos() -> Variant:
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if client == null:
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return null
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var vid := 0
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if client.has_method("get_main_vid"):
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vid = int(client.get_main_vid())
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if vid != 0 and client.has_method("get_entity"):
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var e: Dictionary = client.get_entity(vid)
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if not e.is_empty() and e.has("pos"):
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return e["pos"]
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return null
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func _process(_delta: float) -> void:
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if not is_open() or not _has_open_pos:
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return
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var cur = _get_main_char_pos()
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if cur is Vector3:
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if _open_char_pos.distance_to(cur) > USE_REFINE_LIMIT_RANGE_M:
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cancel_refine()
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func _unhandled_input(event: InputEvent) -> void:
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if not is_open():
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return
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if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
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cancel_refine()
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func _on_ask(info: Dictionary) -> void:
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_cur = info
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var pos_val = _get_main_char_pos()
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if pos_val is Vector3:
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_open_char_pos = pos_val
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_has_open_pos = true
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else:
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_has_open_pos = false
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var src_vnum := int(info.get("src_vnum", 0))
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var result_vnum := int(info.get("result_vnum", 0))
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var prob := int(info.get("prob", 0))
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var cost := int(info.get("cost", 0))
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var materials: Array = info.get("materials", [])
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# 1. 组装向下兼容的 _text(供 headless 自动化测试断言及快速阅读)
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var lines := PackedStringArray()
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lines.append("[b]%s[/b] → [b]%s[/b]" % [_name_of(src_vnum), _name_of(result_vnum)])
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lines.append("成功率 %d%% 费用 %d 金" % [prob, cost])
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if not materials.is_empty():
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lines.append("材料:")
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for m in materials:
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lines.append(" %s ×%d" % [_name_of(int(m.get("vnum", 0))), int(m.get("count", 1))])
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_text.text = "\n".join(lines)
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# 2. 40250 视觉:底部成功率与费用
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_prob_label.text = "成功率: %d%%" % prob
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_cost_label.text = "费用: %d 金" % cost
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var cur_gold := 0
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if client and client.has_method("get_gold"):
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cur_gold = int(client.get_gold())
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elif client and client.has_method("get_points"):
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cur_gold = int(client.get_points().get("gold", 0))
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if cur_gold > 0 and cur_gold < cost:
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_cost_label.modulate = Color(1.0, 0.33, 0.33)
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else:
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_cost_label.modulate = Color(1.0, 1.0, 1.0)
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# 3. 40250 视觉:材质栏 AppendMaterial 动态排布
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for child in _material_container.get_children():
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_material_container.remove_child(child)
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child.queue_free()
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for m in materials:
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var mvnum := int(m.get("vnum", 0))
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var mcount := int(m.get("count", 1))
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var owned := _get_inventory_count(mvnum)
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 8)
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row.custom_minimum_size = Vector2(250, 32)
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# Slot
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var slot := Panel.new()
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slot.custom_minimum_size = Vector2(32, 32)
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var slot_sb := StyleBoxFlat.new()
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slot_sb.bg_color = Color(0.12, 0.1, 0.08, 0.9)
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slot_sb.border_color = Color(0.35, 0.3, 0.22, 1.0)
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slot_sb.set_border_width_all(1)
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slot.add_theme_stylebox_override("panel", slot_sb)
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var mat_icon := TextureRect.new()
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mat_icon.set_anchors_preset(Control.PRESET_FULL_RECT)
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mat_icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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mat_icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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slot.add_child(mat_icon)
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row.add_child(slot)
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# ThinBoard with label
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var tb := Panel.new()
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tb.custom_minimum_size = Vector2(190, 28)
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tb.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var tb_sb := StyleBoxFlat.new()
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tb_sb.bg_color = Color(0.15, 0.12, 0.1, 0.8)
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tb_sb.set_corner_radius_all(2)
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tb.add_theme_stylebox_override("panel", tb_sb)
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var lbl := Label.new()
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lbl.set_anchors_preset(Control.PRESET_FULL_RECT)
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lbl.text = " %s x %02d" % [_name_of(mvnum), mcount]
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lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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# 40250 存量足显示白字,不足显示红字 0xffff5555
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if owned >= mcount:
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lbl.modulate = Color(0.87, 0.87, 0.87)
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else:
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lbl.modulate = Color(1.0, 0.33, 0.33)
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tb.add_child(lbl)
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row.add_child(tb)
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_material_container.add_child(row)
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# 4. 自适应尺寸
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var base_h := 220
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var mats_h := materials.size() * 36
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var new_h := base_h + mats_h
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_root.size = Vector2(340, new_h)
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if _question_dialog:
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_question_dialog.visible = false
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_root.visible = true
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func _on_accept_clicked() -> void:
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if _cur.is_empty():
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return
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var prob := int(_cur.get("prob", 0))
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var rtype := int(_cur.get("type", 0))
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# 40250 uirefine.py:385:成功率 100% 或 type == 5 直接执行,不弹确认框
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if prob == 100 or rtype == 5:
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_accept()
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return
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# 唤起 QuestionDialog2
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_open_question_dialog(rtype)
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func _open_question_dialog(rtype: int) -> void:
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if _question_dialog == null:
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return
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# 40250 对齐文案:
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_qd_message2.text = "确定要继续吗?"
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if rtype == 3:
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_qd_message1.text = "强化失败时装备将会被彻底销毁,同时成功率提升!"
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elif rtype == 2:
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_qd_message1.text = "强化失败时装备等级将会降低1级!"
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else:
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_qd_message1.text = "强化失败时装备将会被彻底销毁!"
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_question_dialog.visible = true
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_question_dialog.move_to_front()
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func _accept() -> void:
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if client and client.has_method("refine") and not _cur.is_empty():
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client.refine(int(_cur.get("pos", 0)), int(_cur.get("type", 0)))
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close()
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func cancel_refine() -> void:
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# 40250 uirefine.py:418: net.SendRefinePacket(255, 255)
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if client and client.has_method("refine") and not _cur.is_empty():
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client.refine(255, 255)
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close()
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func close() -> void:
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if _question_dialog:
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_question_dialog.visible = false
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if _root:
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_root.visible = false
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_cur = {}
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_has_open_pos = false
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func _on_result(ok: bool) -> void:
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_cur = {}
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_text.text = "[b]精炼成功[/b]" if ok else "[b]精炼失败[/b]"
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if _prob_label:
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_prob_label.text = "强化成功!" if ok else "强化失败!"
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_prob_label.modulate = Color(0.2, 1.0, 0.4) if ok else Color(1.0, 0.3, 0.3)
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if _cost_label:
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_cost_label.text = ""
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for child in _material_container.get_children():
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_material_container.remove_child(child)
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child.queue_free()
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if audio and audio.has_method("play_ui"):
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if ok:
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audio.play_ui("refine_success.wav")
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else:
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audio.play_ui("refine_fail.wav")
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_root.visible = true
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func _apply_mobile_layout() -> void:
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if _root == null:
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return
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if _mobile_mode:
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_root.size = Vector2(460, 320)
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_root.position = Vector2(-230, -160)
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else:
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_root.size = Vector2(340, 260)
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_root.position = Vector2(-170, -130)
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func _build(parent: Node) -> void:
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_root = Control.new()
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_root.name = "RefineDialogNew"
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_root.size = Vector2(340, 260)
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_root.position = Vector2(200, 150)
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_root.size = Vector2(340, 260)
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_root.visible = false
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_root.set_meta("is_titlebar", true)
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parent.add_child(_root)
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# 主底板 Board
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_board = Panel.new()
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_board.name = "Board"
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_board.set_anchors_preset(Control.PRESET_FULL_RECT)
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var sb := StyleBoxFlat.new()
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sb.bg_color = Color(0.08, 0.06, 0.05, 0.98)
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sb.border_color = Color(0.45, 0.38, 0.28, 1.0)
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sb.set_border_width_all(2)
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sb.set_corner_radius_all(4)
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_board.add_theme_stylebox_override("panel", sb)
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_root.add_child(_board)
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# 标题栏 TitleBar (40250 经典红标题栏)
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_title_bar = Panel.new()
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_title_bar.name = "TitleBar"
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_title_bar.position = Vector2(8, 8)
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_title_bar.size = Vector2(324, 26)
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var title_sb := StyleBoxFlat.new()
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title_sb.bg_color = Color(0.45, 0.1, 0.1, 0.95)
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title_sb.set_corner_radius_all(2)
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_title_bar.add_theme_stylebox_override("panel", title_sb)
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_root.add_child(_title_bar)
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_title_label = Label.new()
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_title_label.name = "TitleName"
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_title_label.set_anchors_preset(Control.PRESET_FULL_RECT)
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_title_label.text = "强化"
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_title_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_title_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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_title_bar.add_child(_title_label)
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_close_btn = Button.new()
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_close_btn.text = "×"
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_close_btn.position = Vector2(300, 2)
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_close_btn.size = Vector2(22, 22)
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_close_btn.pressed.connect(cancel_refine)
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_title_bar.add_child(_close_btn)
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# 物品展示与说明
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_text = RichTextLabel.new()
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_text.bbcode_enabled = true
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_text.position = Vector2(16, 40)
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_text.size = Vector2(308, 60)
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_root.add_child(_text)
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# 材料列表容器 (AppendMaterial)
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_material_container = VBoxContainer.new()
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_material_container.position = Vector2(16, 106)
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_material_container.size = Vector2(308, 50)
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_material_container.add_theme_constant_override("separation", 4)
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_root.add_child(_material_container)
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# 底部区域:成功率 + 费用
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var bottom_info := VBoxContainer.new()
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bottom_info.set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
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bottom_info.offset_top = -90
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bottom_info.offset_bottom = -45
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bottom_info.offset_left = 16
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bottom_info.offset_right = -16
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bottom_info.alignment = BoxContainer.ALIGNMENT_CENTER
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_root.add_child(bottom_info)
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_prob_label = Label.new()
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_prob_label.name = "SuccessPercentage"
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_prob_label.text = "成功率: --%"
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_prob_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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bottom_info.add_child(_prob_label)
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_cost_label = Label.new()
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_cost_label.name = "Cost"
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_cost_label.text = "费用: -- 金"
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_cost_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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bottom_info.add_child(_cost_label)
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# 底部按钮行:AcceptButton ("精炼") 与 CancelButton ("取消")
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_action_row = HBoxContainer.new()
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_action_row.set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
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_action_row.offset_top = -42
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_action_row.offset_bottom = -10
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_action_row.offset_left = 16
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_action_row.offset_right = -16
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_action_row.alignment = BoxContainer.ALIGNMENT_CENTER
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_action_row.add_theme_constant_override("separation", 24)
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_root.add_child(_action_row)
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_refine_button = Button.new()
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_refine_button.name = "AcceptButton"
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_refine_button.text = "精炼"
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_refine_button.custom_minimum_size = Vector2(110, 30)
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_refine_button.pressed.connect(_on_accept_clicked)
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_action_row.add_child(_refine_button)
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_cancel_button = Button.new()
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_cancel_button.name = "CancelButton"
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_cancel_button.text = "取消"
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_cancel_button.custom_minimum_size = Vector2(110, 30)
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_cancel_button.pressed.connect(cancel_refine)
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_action_row.add_child(_cancel_button)
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# 构建内嵌 QuestionDialog2
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_build_question_dialog(parent)
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func _build_question_dialog(parent: Node) -> void:
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_question_dialog = Control.new()
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_question_dialog.name = "QuestionDialog2"
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_question_dialog.size = Vector2(290, 120)
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_question_dialog.position = Vector2(225, 200)
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_question_dialog.visible = false
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_question_dialog.z_index = 100
|
||
parent.add_child(_question_dialog)
|
||
|
||
var qd_board := Panel.new()
|
||
qd_board.name = "board"
|
||
qd_board.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||
var qd_sb := StyleBoxFlat.new()
|
||
qd_sb.bg_color = Color(0.12, 0.08, 0.06, 0.98)
|
||
qd_sb.border_color = Color(0.65, 0.5, 0.3, 1.0)
|
||
qd_sb.set_border_width_all(2)
|
||
qd_sb.set_corner_radius_all(4)
|
||
qd_board.add_theme_stylebox_override("panel", qd_sb)
|
||
_question_dialog.add_child(qd_board)
|
||
|
||
_qd_message1 = Label.new()
|
||
_qd_message1.name = "message1"
|
||
_qd_message1.position = Vector2(12, 14)
|
||
_qd_message1.size = Vector2(266, 32)
|
||
_qd_message1.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||
_qd_message1.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||
_qd_message1.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
|
||
_question_dialog.add_child(_qd_message1)
|
||
|
||
_qd_message2 = Label.new()
|
||
_qd_message2.name = "message2"
|
||
_qd_message2.position = Vector2(12, 48)
|
||
_qd_message2.size = Vector2(266, 24)
|
||
_qd_message2.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||
_qd_message2.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||
_qd_message2.text = "确定要继续吗?"
|
||
_question_dialog.add_child(_qd_message2)
|
||
|
||
var qd_btn_row := HBoxContainer.new()
|
||
qd_btn_row.position = Vector2(12, 78)
|
||
qd_btn_row.size = Vector2(266, 32)
|
||
qd_btn_row.alignment = BoxContainer.ALIGNMENT_CENTER
|
||
qd_btn_row.add_theme_constant_override("separation", 24)
|
||
_question_dialog.add_child(qd_btn_row)
|
||
|
||
_qd_accept_btn = Button.new()
|
||
_qd_accept_btn.name = "accept"
|
||
_qd_accept_btn.text = "是"
|
||
_qd_accept_btn.custom_minimum_size = Vector2(80, 28)
|
||
_qd_accept_btn.pressed.connect(func():
|
||
_question_dialog.visible = false
|
||
_accept()
|
||
)
|
||
qd_btn_row.add_child(_qd_accept_btn)
|
||
|
||
_qd_cancel_btn = Button.new()
|
||
_qd_cancel_btn.name = "cancel"
|
||
_qd_cancel_btn.text = "否"
|
||
_qd_cancel_btn.custom_minimum_size = Vector2(80, 28)
|
||
_qd_cancel_btn.pressed.connect(func():
|
||
_question_dialog.visible = false
|
||
)
|
||
qd_btn_row.add_child(_qd_cancel_btn)
|