Files
mtgodot-poc/project/ui_kit.gd
T
shenandshen 66d217b313 feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复:
  - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight
  - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程
  - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题
  - 新增 test_bridge_height_parity.gd 自动化对拍测试
- 40250 怪物击杀经验动效:
  - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附
- 40250 客户端全系统功能对齐(Batches 1-31):
  - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试
- 文档沉淀:
  - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
2026-09-19 08:51:25 -07:00

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GDScript

# UiKit —— 复用 `ETC/ymir work/ui/pattern/` 九宫格贴图构造控件。
# 从 hud.gd 抽出,charselect.gd / login.gd 共用(用 preload 引入)。PARITY §6.1。
extends RefCounted
const PAT := "ETC/ymir work/ui/pattern/"
static var _cache := {}
static func ui_tex(assets: String, name: String) -> Texture2D:
var key := assets + "|" + name
if _cache.has(key):
return _cache[key]
var tex: Texture2D = null
var cand := assets.path_join(PAT + name + ".tga")
if not FileAccess.file_exists(cand):
var da := DirAccess.open(assets)
if da:
for sub in da.get_directories():
var p := assets.path_join(sub).path_join("ymir work/ui/pattern/" + name + ".tga")
if FileAccess.file_exists(p):
cand = p
break
if FileAccess.file_exists(cand):
var img := Image.new()
if img.load(cand) == OK:
tex = ImageTexture.create_from_image(img)
_cache[key] = tex
return tex
# 4 角 + 4 边 + *_base 合成 atlas -> NinePatchRect。prefix = board | thinboard
static func board(assets: String, prefix := "board", m := 32, base := 128) -> NinePatchRect:
if prefix == "thinboard":
m = 16
base = 32
var total := m + base + m
var atlas := Image.create_empty(total, total, false, Image.FORMAT_RGBA8)
atlas.fill(Color(0, 0, 0, 0))
var put := func(nm: String, x: int, y: int) -> void:
var t := ui_tex(assets, nm)
if t == null:
return
var im := t.get_image()
im.convert(Image.FORMAT_RGBA8)
atlas.blit_rect(im, Rect2i(Vector2i.ZERO, im.get_size()), Vector2i(x, y))
put.call(prefix + "_corner_lefttop", 0, 0)
put.call(prefix + "_corner_righttop", m + base, 0)
put.call(prefix + "_corner_leftbottom", 0, m + base)
put.call(prefix + "_corner_rightbottom", m + base, m + base)
var edge := func(nm: String, r: Rect2i) -> void:
var t := ui_tex(assets, nm)
if t == null:
return
var im := t.get_image()
im.convert(Image.FORMAT_RGBA8)
im.resize(r.size.x, r.size.y, Image.INTERPOLATE_BILINEAR)
atlas.blit_rect(im, Rect2i(Vector2i.ZERO, r.size), r.position)
edge.call(prefix + "_line_top", Rect2i(m, 0, base, m))
edge.call(prefix + "_line_bottom", Rect2i(m, m + base, base, m))
edge.call(prefix + "_line_left", Rect2i(0, m, m, base))
edge.call(prefix + "_line_right", Rect2i(m + base, m, m, base))
var b := ui_tex(assets, prefix + "_base")
if b:
var bi := b.get_image()
bi.convert(Image.FORMAT_RGBA8)
bi.resize(base, base, Image.INTERPOLATE_BILINEAR)
atlas.blit_rect(bi, Rect2i(Vector2i.ZERO, Vector2i(base, base)), Vector2i(m, m))
elif prefix == "thinboard":
# 40250 ui.py: ThinBoard.BOARD_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.51)
# 官方 ThinBoard 中间无独立贴图,由 Base = Bar() 填充半透明黑色 (0, 0, 0, 0.51)
for by in range(m, m + base):
for bx in range(m, m + base):
atlas.set_pixel(bx, by, Color(0.0, 0.0, 0.0, 0.51))
var np := NinePatchRect.new()
np.texture = ImageTexture.create_from_image(atlas)
np.patch_margin_left = m
np.patch_margin_right = m
np.patch_margin_top = m
np.patch_margin_bottom = m
return np